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La FFR affiche 13 millions d'euros de pertes sur la saison 2023-2024

Par AFP
La FFR présidée par Florian Grill continue de payer la gestion hasardeuse de la Coupe du Monde 2023. (Photo by BERTRAND GUAY/AFP via Getty Images)

La Fédération française de rugby (FFR) affiche une perte de 13 millions d’euros sur son exercice décalé de la saison 2023-2024, plombée notamment par les pertes liées à l’organisation du Mondial-2023, selon un communiqué publié samedi.

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Les comptes présentés en assemblée générale confirment « la situation économique extrêmement tendue », reconnaît la FFR.

Le déficit d’exploitation s’élève à « 29 millions d’euros » pour la saison, contre 15,4 la saison dernière. La fédération a notamment comptabilisé une perte de 16,3 millions d’euros en raison du déficit lié au groupement d’intérêt économique (GIE) de l’organisation de la Coupe du monde de rugby 2023, dont elle est actionnaire à 55%.

Trois millions d’euros avaient déjà été provisionnés sur les comptes du précédent exercice.

La fédération peut toujours compter sur la manne liée à la cession d’une partie de la société qui organise le Tournoi des six nations au fonds d’investissement CVC, ce qui lui permet de ramener la perte à 13 millions d’euros sur la saison.

Le produit de cette vente lui avait permis d’être dans le vert lors des deux précédentes saisons malgré les pertes d’exploitation (bénéfice net de 3,7 millions d’euros en 2022-2023 et de 6,6 millions d’euros en 2021-2022), mais il « cessera à l’issue de la saison 2025-2026 », rappelle la fédération.

Pour améliorer la situation, la FFR mise sur une « baisse drastique » de ses dépenses, le renouvellement de la concession du Stade de France dans une « négociation capitale » en cours, ainsi que sur une nouvelle « répartition des revenus des Six Nations » que la FFR juge « actuellement très défavorable à la France ».

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Les finances de la FFR ont été un fort enjeu de la campagne pour la présidence de l’institution, remportée en octobre par Florian Grill, en place depuis juin 2023. Dans le monde du rugby, plusieurs clubs et fédérations, notamment en Australie ou en Angleterre, connaissent aussi de graves difficultés.

Nos experts ont classé les meilleurs joueurs de rugby de l’histoire. Retrouvez notre Top 100 et dites-nous ce que vous en pensez !




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J
JW 4 hours ago
How law changes are speeding up the game - but the scrum lags behind

so what's the point?

A deep question!


First, the point would be you wouldn't have a share of those penalities if you didn't choose good scrummers right.


So having incentive to scrummaging well gives more space in the field through having less mobile players.


This balance is what we always strive to come back to being the focus of any law change right.


So to bring that back to some of the points in this article, if changing the current 'offense' structure of scrums, to say not penalizing a team that's doing their utmost to hold up the scrum (allowing play to continue even if they did finally succumb to collapsing or w/e for example), how are we going to stop that from creating a situation were a coach can prioritize the open play abilities of their tight five, sacrificing pure scrummaging, because they won't be overly punished by having a weak scrum?


But to get back on topic, yes, that balance is too skewed, the prevalence has been too much/frequent.


At the highest level, with the best referees and most capable props, it can play out appealingly well. As you go down the levels, the coaching of tactics seems to remain high, but the ability of the players to adapt and hold their scrum up against that guy boring, or the skill of the ref in determining what the cause was and which of those two to penalize, quickly degrades the quality of the contest and spectacle imo (thank good european rugby left that phase behind!)


Personally I have some very drastic changes in mind for the game that easily remedy this prpblem (as they do for all circumstances), but the scope of them is too great to bring into this context (some I have brought in were applicable), and without them I can only resolve to come up with lots of 'finicky' like those here. It is easy to understand why there is reluctance in their uptake.


I also think it is very folly of WR to try and create this 'perfect' picture of simple laws that can be used to cover all aspects of the game, like 'a game to be played on your feet' etc, and not accept it needs lots of little unique laws like these. I'd be really happy to create some arbitrary advantage for the scrum victors (similar angle to yours), like if you can make your scrum go forward, that resets the offside line from being the ball to the back foot etc, so as to create a way where your scrum wins a foot be "5 meters back" from the scrum becomes 7, or not being able to advance forward past the offisde line (attack gets a free run at you somehow, or devide the field into segments and require certain numbers to remain in the other sgements (like the 30m circle/fielders behind square requirements in cricket). If you're defending and you go forward then not just is your 9 still allowed to harras the opposition but the backline can move up from the 5m line to the scrum line or something.


Make it a real mini game, take your solutions and making them all circumstantial. Having differences between quick ball or ball held in longer, being able to go forward, or being pushed backwards, even to where the scrum stops and the ref puts his arm out in your favour. Think of like a quick tap scenario, but where theres no tap. If the defending team collapses the scrum in honest attempt (even allow the attacking side to collapse it after gong forward) the ball can be picked up (by say the eight) who can run forward without being allowed to be tackled until he's past the back of the scrum for example. It's like a little mini picture of where the defence is scrambling back onside after a quick tap was taken.


The purpose/intent (of any such gimmick) is that it's going to be so much harder to stop his momentum, and subsequent tempo, that it's a really good advantage for having such a powerful scrum. No change of play to a lineout or blowing of the whistle needed.

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