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3 hot takes as Fabien Galthie names France team to visit Ireland

(Photo by Massimo Insabato/Mondadori Portfolio via Getty Images)

When you are in charge of a team that has won 14 matches on the bounce, panic isn’t the sensible reaction following a single underwhelming performance. So it has proved with France, Fabien Galthie naming a Guinness Six Nations XV to play Ireland this Saturday in Dublin that shows zero changes despite the lacklustre win over Italy in Rome last Sunday. Here are three RugbyPass hot takes on the selection announced by the French on Thursday:

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Keeping the XV faith
France boss Galthie could have thrown his toys out of the pram following last Sunday’s struggle at the Stadio Olimpico, but dropping players due to a single unimpressive display would have only dented the morale and unsettled a settled squad.

Having strutted through the 2022 calendar with a swagger, these first-choice France players have plenty of credit in the bank and Galthie going nuclear would have been the wrong reaction. Italy first-up always had the potential to be a tricky assignment as it is when the low-achieving Azzurri are traditionally at their best in the championship.

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“I think we can cause some problems” James Lowe looking ahead to tough test against France

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“I think we can cause some problems” James Lowe looking ahead to tough test against France

It was that same pattern again and an arm-wrestle encounter ended with the Italians trying to maul their way to the line in the round one game’s final play to claw back the five-point deficit.

With the dust now settled, rather than dwell on this negative of nearly getting ambushed, France will have instead acknowledged that they still came away with a four-try bonus point win and having plenty to work on before they take on Ireland will have been viewed as the perfect scenario for Galthie to better get his message across.

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Beefing up the cavalry
The only two selection changes made by Galthie were on his bench where the inexperienced duo of Thomas Lavault and Nolann Le Garrec, who were both unused last Sunday by France, have been replaced by the more rough and ready forward Francois Cros and scrum-half Baptiste Couilloud.

That is good housekeeping given the expected 80-minute ordeal on the cards in Dublin. Lavault had only played twice at Test level off the bench while Le Garrec was uncapped. Now, the French can call on Cros, the back-rower who started four of last year’s Grand Slam matches and was a try-scorer in the title-clinching win versus England.

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Couilloud is also a more experienced option than the young Le Garrec, as he had started in four of his 11 Test match appearances. All in all, this is an improved French 23 compared to Rome.

Not paying the penalty
What bugged the French performance in Rome was the high number of penalties they conceded. Referee Matthew Carley whistled them for 18 concessions, padding it out with a yellow card sanction as well.

Back-rower Charles Ollivon was the biggest culprit, getting penalised on four occasions and sin-binned, with lock Paul Willemse giving up three more penalties along with second row sub Romain Taofifenua, who was also accountable for three infringements.

You can be assured the post-game forwards meeting didn’t overlook those damaging individual numbers but the one thing that would have been in their favour was the fact that high penalty counts are rather typical in round one of the championship as it is when teams aren’t fully up to speed with what the officials want.

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Look at Ireland: they gave up 13 penalties in Cardiff so the French weren’t the only team to heavily fall foul of the opening weekend refereeing.

France (vs Ireland, Saturday – 2:15pm): T Ramos (Toulouse); D Penaud (Clermont), G Fickou (Racing 92), Y Moefana (Bordeaux), E Dumortier (Lyon); R Ntamack (Toulouse), A Dupont (Toulouse, capt); C Baille (Toulouse), J Marchand (Toulouse), U Atonio (La Rochelle), T Flament (Toulouse), P Willemse (Montpellier), A Jelonch (Toulouse), C Ollivon (Toulon), G Alldritt (La Rochelle). Reps: G Barlot (Castres), R Wardi (La Rochelle), S Falatea (Bordeaux), R Taofifenua (Lyon), F Cros (Toulouse), S Macalou (Stade Francais), B Couilloud (Lyon), M Jalibert (Bordeaux).

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J
JW 1 hour ago
How law changes are speeding up the game - but the scrum lags behind

The essence of rugby a fair physical competition for the ball?

No, that's describing League. Rugby is a beautiful game about executing scoring maneuvers. You should take up league, right up your ally as a physical contest imo.

If that is so using the scrum as just a reset takes out the competitiveness

If we forget (or even use to help understand) your first question, I still don't understand where you're going/what you're thinking.


What do you mean by just a reset? Like league where the ball is rolled/placed at the 8s feet to play with? I don't agree with any of those crazy suggestions here (even as a reward to the team that wins the scrum, I'm not even sure it would be a reward), no ones talking about depowering the scrum. At least not in this article/instance.

If there is no penalty for being beaten in the scrum we might as well just restart with a tap

To who? The team that was previously in possession? A scrum is a means of contesting for possession after play stops in open field (as apposed to when the ball goes dead, where it's a lineout). Are you proposing that core basis of the game is removed? I think it would make a much better game to just remove the knock on, as someone has already said, scrums resulting in a penalty as punishment for knocking the ball on is ridiculous. If you want to turnover the ball when someone looses it, you simply have to regather it before they do. That's how ever other game I can think of other than League works. So just get rid of the problem at the roots, it would be a much better "drastic" change than removing the contest from restarts.

In the lineout ruck and maul successful competition gets rewarded and illegal competition gets penalised no one is arguing about that. So is the scrum different?

No one is arguing that removal from scrums either. It is the plethora of nothing offences, the judgmental "technical" decisions by a referee, that are in the middle that are being targeted. Of course this is not a unique problem to scrums, lineouts will result in penalties simply from a contact of arms by jumpers, or rucks whenever a play hangs an arm over someones shoulder when cleaning them out. This article is about tackling the 'major' offences hindering the quality of the game.


But other than these questions, if you want to know my main opinions in my post you will see I agree that the ball should need (always and in every type of circumstance) to be played if it is available at scrum time.


Otherwise the TLDR of all my comments (even thoughts in general) on this particular question is that I agree advantage should be had in instances were the team with the ball 'won' the 'advantage' and where some sort of advantage was 'taken' away. In this respect the scrum had to be rolling forward to win an advantage. But I'm flexible in that if it speeds up the game to award a penatly, that's great, but if they also stop the clock for scrums, I'm happy with way instead. That is very few instances by the way, the majority of the time the ball is able to be played however.


The big question I have asked Bull about is what advantage or opportunity was taken away from a strong scrumming team when opposition causes the scrum to collapse? What sort of advantage was taken away that they need to be a penalty reward, that would seem to be way over the top for most offences to me.


So on that point, I'll like your perspective on a couple of things. How do you think lineouts compare to scrums? Do they offer you enough reward for dominance, and do you think all such meaningless offences should be lessoned (slips or pops while going backwards, contact with the jumper, closing the game, good cleanouts to some fool whos ducked his head in a ruck etc)?

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