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Andy Farrell addresses sticky question of Johnny Sexton's age

By PA
Ireland Captains Run – Principality Stadium – Friday February 3rd

Ireland head coach Andy Farrell insists he has no concerns about Johnny Sexton’s age as he attempts to help his veteran skipper rediscover top form following an injury-hit spell.

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Influential fly-half Sexton claimed he had never been more nervous before a game than he was ahead of Saturday’s resounding 34-10 Guinness Six Nations win over Wales.

The 37-year-old kicked 12 points in Cardiff in only his second appearance in three months after picking up an injury in the autumn win over South Africa and then suffering a cheekbone issue on his return for Leinster at the start of January.

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Sexton departed the Principality Stadium field nine minutes from time due to a dead leg but is expected to be available for next week’s round-two showdown with reigning Grand Slam champions France.

Farrell has been in regular dialogue with Sexton to remind him of his responsibilities amid the recent fitness issues and is reassured by the player’s dedication to the cause.

“There’s no doubt about his age in our mind,” said Farrell.

“I spoke to him over the last two weeks constantly that there’s no excuse and he needs to be at his best.

“He cares about his rugby so much and doing such a good job for his team.

“We’re trying to get him to a point where he’s going to be at his best even though he hasn’t played for so long. How he handles that, how he runs a team as in makes the team feel right and then goes out and performs at the same time.

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“His goal-kicking was excellent (on Saturday) and that’s testament to his character.”

France are the only major nation Farrell is yet to beat during his tenure and the sole visiting side to win in Dublin during this World Cup cycle.

Ireland have lost three successive Six Nations clashes with Les Blues going into Saturday’s Aviva Stadium appointment.

Farrell believes Irish fans are “the best in the world” at backing their team in big games and hopes a partisan crowd can help boost his team’s title quest.

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“I think everyone realises what’s coming next week,” said Farrell.

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“We know what an outstanding side they are and the challenges they are going to bring.

“There’s one thing about an Irish crowd – when there’s a big game and they know they have to get behind the team they are the best in the world. There’s no doubt about that.”

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J
JW 12 minutes ago
How law changes are speeding up the game - but the scrum lags behind

Too much to deal with in one reply JW!

No problem, I hope it wasn't too hard a read and thanks for replying. As always, just throwing ideas out for there for others to contemplate.


Well fatigue was actually my first and main point! I just want others to come to that conclusion themselves rather than just feeding it to them lol


I can accept that South Africa have a ball in play stat that correlates with a lower fitness/higher strength team, but I don't necessarily buy the argument that one automatically leads to the other. I'd suspect their two stats (high restart numbers low BIPs) likely have separate causes.


Graham made a great point about crescendos. These are what people call momentum swings these days. The build up in fatigue is a momentum swing. The sweeping of the ball down the field in multiple phases is a momentum swing. What is important is that these are far too easily stopped by fake injuries or timely replacements, and that they can happen regularly enough that extending game time (through stopping the clock) becomes irrelevant. It has always been case that to create fatigue play needs to be continuous. What matters is the Work to Rest ratio exceeding 70 secs and still being consistent at the ends of games.


Qualities in bench changes have a different effect, but as their use has become quite adept over time, not so insignificant changes that they should be ignored, I agree. The main problem however is that teams can't dictate the speed of the game, as in, any team can dictate how slow it becomes if they really want to, but the team in possession (they should even have some capability to keep the pace up when not in possession) are too easily foiled when the want to play with a high tempo.

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J
JW 1 hour ago
How law changes are speeding up the game - but the scrum lags behind

The essence of rugby a fair physical competition for the ball?

No, that's describing League. Rugby is a beautiful game about executing scoring maneuvers. You should take up league, right up your ally as a physical contest imo.

If that is so using the scrum as just a reset takes out the competitiveness

If we forget (or even use to help understand) your first question, I still don't understand where you're going/what you're thinking.


What do you mean by just a reset? Like league where the ball is rolled/placed at the 8s feet to play with? I don't agree with any of those crazy suggestions here (even as a reward to the team that wins the scrum, I'm not even sure it would be a reward), no ones talking about depowering the scrum. At least not in this article/instance.

If there is no penalty for being beaten in the scrum we might as well just restart with a tap

To who? The team that was previously in possession? A scrum is a means of contesting for possession after play stops in open field (as apposed to when the ball goes dead, where it's a lineout). Are you proposing that core basis of the game is removed? I think it would make a much better game to just remove the knock on, as someone has already said, scrums resulting in a penalty as punishment for knocking the ball on is ridiculous. If you want to turnover the ball when someone looses it, you simply have to regather it before they do. That's how ever other game I can think of other than League works. So just get rid of the problem at the roots, it would be a much better "drastic" change than removing the contest from restarts.

In the lineout ruck and maul successful competition gets rewarded and illegal competition gets penalised no one is arguing about that. So is the scrum different?

No one is arguing that removal from scrums either. It is the plethora of nothing offences, the judgmental "technical" decisions by a referee, that are in the middle that are being targeted. Of course this is not a unique problem to scrums, lineouts will result in penalties simply from a contact of arms by jumpers, or rucks whenever a play hangs an arm over someones shoulder when cleaning them out. This article is about tackling the 'major' offences hindering the quality of the game.


But other than these questions, if you want to know my main opinions in my post you will see I agree that the ball should need (always and in every type of circumstance) to be played if it is available at scrum time.


Otherwise the TLDR of all my comments (even thoughts in general) on this particular question is that I agree advantage should be had in instances were the team with the ball 'won' the 'advantage' and where some sort of advantage was 'taken' away. In this respect the scrum had to be rolling forward to win an advantage. But I'm flexible in that if it speeds up the game to award a penatly, that's great, but if they also stop the clock for scrums, I'm happy with way instead. That is very few instances by the way, the majority of the time the ball is able to be played however.


The big question I have asked Bull about is what advantage or opportunity was taken away from a strong scrumming team when opposition causes the scrum to collapse? What sort of advantage was taken away that they need to be a penalty reward, that would seem to be way over the top for most offences to me.


So on that point, I'll like your perspective on a couple of things. How do you think lineouts compare to scrums? Do they offer you enough reward for dominance, and do you think all such meaningless offences should be lessoned (slips or pops while going backwards, contact with the jumper, closing the game, good cleanouts to some fool whos ducked his head in a ruck etc)?

152 Go to comments
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