Northern Edition

Select Edition

Northern Northern
Southern Southern
Global Global
New Zealand New Zealand
France France

Borthwick's midfield surgery pays off as England dispatch Italy

By PA
England's Ollie Lawrence in action during the Six Nations Rugby match between England and Italy at Twickenham Stadium on February 12, 2023 in London, United Kingdom. (Photo by Bob Bradford - CameraSport via Getty Images)

England dismantled a disappointing Italy to give the Steve Borthwick era lift off with a 31-14 Guinness Six Nations victory at Twickenham.

ADVERTISEMENT

Jack Willis was at the heart of a comprehensive bonus-point win, scoring the opening try and leading the defensive effort, two years after suffering career-threatening knee damage in the same fixture.

On that day his cries of pain rang out at an empty Twickenham after he was the victim of a ‘crocodile roll’ by Sebastian Negri, but that memory was swept away by leading the resistance against the Azzurri in his first start since an injury that forced him out for a year.

Video Spacer

Video Spacer

When the Toulouse flanker was replaced by Ben Earl in the 53rd minute, he had made 20 tackles, eight more than his closest challenger Kyle Sinckler.

Ollie Chessum, Jamie George and Henry Arundell crossed, in addition to a penalty try, to give Borthwick his first triumph since replacing Eddie Jones in December – his reign had started with defeat to Scotland.

Borthwick’s midfield surgery produced a better functioning unit with centres Ollie Lawrence and Henry Slade both influential, although Owen Farrell failed to stamp his authority at fly-half as Marcus Smith watched on from the bench.

Smith eventually came on but it was for Slade with Farrell, his head bandaged to protect a wound sustained against Scotland, moving to inside centre.

ADVERTISEMENT

Some of the victory’s gloss was rubbed away by Italy being allowed back into the game in the final quarter, but a simple finish for Arundell with 10 minutes to go quelled the uprising.

There was little evidence of the Azzurri’s recent resurgence in a one-sided clash and from an early stage England looked destined to preserve a flawless record against their rivals that now reads 30 wins.

Willis struck the first blow, barrelling over to finish a perfectly-executed line-out maul.

Farrell’s conversion opened up a 7-0 lead and having seen their line-out maul disintegrate, Italy were unable to make any headway during a lengthy spell in possession.

Having scored one line-out try down the left England attempted to repeat the success in a similar area, repeatedly turning down shots at goal in favour of the set-piece.

ADVERTISEMENT

Related

Number eight Lorenzo Cannone was sent to the sin-bin as Italy came under heavy pressure and they cracked again when waves of forward carries ended with Ellis Genge sending Chessum over.

There was no let-up as England renewed their attack, Lawrence making his presence felt in midfield, and they appeared to be over in the 35th minute thanks to Max Malins’ show and go – but an obstruction earlier in the move had been spotted by the officials.

However, the third try arrived soon enough with another line-out drive finishing when George touched down.

Italy started the second half with far greater purpose and they soon went over through prop Marco Riccioni but they were troubled by the hosts’ line-out once again, conceding a penalty try and seeing Simone Ferrari sent to the sin-bin.

Replacement Alessandro Fusco rounded off a lively spell from Italy by jinking over and suddenly they were making inroads by daring to attack from all sections of the pitch.

But England responded with Arundell racing over after fellow replacement Alex Mitchell had created the space with a sharp run, removing any tension.

ADVERTISEMENT

LIVE

{{item.title}}

Trending on RugbyPass

Comments

0 Comments
Be the first to comment...

Join free and tell us what you really think!

Sign up for free
ADVERTISEMENT

Latest Features

Comments on RugbyPass

J
JW 16 minutes ago
How law changes are speeding up the game - but the scrum lags behind

Too much to deal with in one reply JW!

No problem, I hope it wasn't too hard a read and thanks for replying. As always, just throwing ideas out for there for others to contemplate.


Well fatigue was actually my first and main point! I just want others to come to that conclusion themselves rather than just feeding it to them lol


I can accept that South Africa have a ball in play stat that correlates with a lower fitness/higher strength team, but I don't necessarily buy the argument that one automatically leads to the other. I'd suspect their two stats (high restart numbers low BIPs) likely have separate causes.


Graham made a great point about crescendos. These are what people call momentum swings these days. The build up in fatigue is a momentum swing. The sweeping of the ball down the field in multiple phases is a momentum swing. What is important is that these are far too easily stopped by fake injuries or timely replacements, and that they can happen regularly enough that extending game time (through stopping the clock) becomes irrelevant. It has always been case that to create fatigue play needs to be continuous. What matters is the Work to Rest ratio exceeding 70 secs and still being consistent at the ends of games.


Qualities in bench changes have a different effect, but as their use has become quite adept over time, not so insignificant changes that they should be ignored, I agree. The main problem however is that teams can't dictate the speed of the game, as in, any team can dictate how slow it becomes if they really want to, but the team in possession (they should even have some capability to keep the pace up when not in possession) are too easily foiled when the want to play with a high tempo.

152 Go to comments
J
JW 1 hour ago
How law changes are speeding up the game - but the scrum lags behind

The essence of rugby a fair physical competition for the ball?

No, that's describing League. Rugby is a beautiful game about executing scoring maneuvers. You should take up league, right up your ally as a physical contest imo.

If that is so using the scrum as just a reset takes out the competitiveness

If we forget (or even use to help understand) your first question, I still don't understand where you're going/what you're thinking.


What do you mean by just a reset? Like league where the ball is rolled/placed at the 8s feet to play with? I don't agree with any of those crazy suggestions here (even as a reward to the team that wins the scrum, I'm not even sure it would be a reward), no ones talking about depowering the scrum. At least not in this article/instance.

If there is no penalty for being beaten in the scrum we might as well just restart with a tap

To who? The team that was previously in possession? A scrum is a means of contesting for possession after play stops in open field (as apposed to when the ball goes dead, where it's a lineout). Are you proposing that core basis of the game is removed? I think it would make a much better game to just remove the knock on, as someone has already said, scrums resulting in a penalty as punishment for knocking the ball on is ridiculous. If you want to turnover the ball when someone looses it, you simply have to regather it before they do. That's how ever other game I can think of other than League works. So just get rid of the problem at the roots, it would be a much better "drastic" change than removing the contest from restarts.

In the lineout ruck and maul successful competition gets rewarded and illegal competition gets penalised no one is arguing about that. So is the scrum different?

No one is arguing that removal from scrums either. It is the plethora of nothing offences, the judgmental "technical" decisions by a referee, that are in the middle that are being targeted. Of course this is not a unique problem to scrums, lineouts will result in penalties simply from a contact of arms by jumpers, or rucks whenever a play hangs an arm over someones shoulder when cleaning them out. This article is about tackling the 'major' offences hindering the quality of the game.


But other than these questions, if you want to know my main opinions in my post you will see I agree that the ball should need (always and in every type of circumstance) to be played if it is available at scrum time.


Otherwise the TLDR of all my comments (even thoughts in general) on this particular question is that I agree advantage should be had in instances were the team with the ball 'won' the 'advantage' and where some sort of advantage was 'taken' away. In this respect the scrum had to be rolling forward to win an advantage. But I'm flexible in that if it speeds up the game to award a penatly, that's great, but if they also stop the clock for scrums, I'm happy with way instead. That is very few instances by the way, the majority of the time the ball is able to be played however.


The big question I have asked Bull about is what advantage or opportunity was taken away from a strong scrumming team when opposition causes the scrum to collapse? What sort of advantage was taken away that they need to be a penalty reward, that would seem to be way over the top for most offences to me.


So on that point, I'll like your perspective on a couple of things. How do you think lineouts compare to scrums? Do they offer you enough reward for dominance, and do you think all such meaningless offences should be lessoned (slips or pops while going backwards, contact with the jumper, closing the game, good cleanouts to some fool whos ducked his head in a ruck etc)?

152 Go to comments
LONG READ
LONG READ Mick Cleary: 'Owen Farrell has been bedevilled by injury. But you write him off at your peril. He is a contender.' Mick Cleary: 'Owen Farrell has been bedevilled by injury. But you write him off at your peril. He is a contender.'
Search