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China put 40 on Fiji as Tokyo medallists start Paris Games with two losses

Meiling Yan #2 of Team People's Republic of China celebrates scoring her team's third try during the Women’s Pool A match between Team Fiji and Team People’s Republic of China on day two of the Olympic Games Paris 2024 at Stade de France on July 28, 2024 in Paris, France. (Photo by Hannah Peters/Getty Images)

Fiji appears likely to miss out on the women’s quarter-finals at the Paris Olympic Games after losing two games on the opening day at Stade de France, which included a shocking 40-12 defeat to newly promoted SVNS Series side China.

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The Fijians started their quest for another Olympic medal with a heartbreakingly narrow 17-14 loss to Canada before suffering a devastating defeat later on Sunday. China bounced back from a loss of their own with a masterful display at the Saint-Denis venue.

With a cheer from the crowd, the match got underway. Many would’ve considered Fiji to be overwhelming favourites for this clash but it was the Chinese who got the party started with Wang Wanyu running through a gap to score after just 40 seconds.

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China’s No. 6 had restarted play about 10 metres out from the try line with a penalty tap and quickly spotted a gap. Two Fijian defenders moved in opposite directions, almost inviting the try-scorer to run at them – which Wang did, and she was rewarded.

 

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The scoreboard read 5-nil in China’s favour, but that didn’t last long. Fiji hit back almost immediately through Ana Maria who fended off a tackle attempt from Gu Yaoyao to score, with the conversion giving the favourites the lead.

With 12 minutes still to play, many would’ve expected Fiji to run away with it. But China showed on the Challenger Series that they’re a class outfit that boasts plenty of talent and potential, and they proved that to the world once again in this match.

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Yang Feifei picked the ball up at a scrum and immediately ran for the blindside. It was too easy really with not a single Fijian defender ready to cover that 15-metre channel in anticipation of that possible play.

But China weren’t done.

Before the end of the half, co-captain Chen Keyi was dragged down a metre or so from the try line. Yan Meiling dove over from the breakdown to add to China’s growing lead, with the conversion giving the underdogs a 19-7 advantage at the half.

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There was a sense of déjà vu about what happened next.

China opened the scoring inside the opening minute of that half – just as they had in the first term – with Chen Keyi making a meaningful burst down the right touchline to score. But Fiji hit back right after with a crucial score of their own.

Fiji wouldn’t score any more points in this match, with the Tokyo Games bronze medallists kept to just 12. As for China, they had some more tries in them with Liu Xiaoqian and Dou Xinrong adding one each to complete the famous win.

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“That is some upset,” commentator Rikki Swannell exclaimed on the broadcast.

Fiji’s two losses on the opening day means they’ll need to beat New Zealand on day two and count on other results to go their way if they’re at all a chance of moving on as one of the top-two ranked third-placed teams.

China will take on SVNS Series heavyweights Canada. A win for either side will be enough to guarantee them a spot in the quarter-finals along with New Zealand who have already booked their place with two big wins.

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J
JW 3 hours ago
How law changes are speeding up the game - but the scrum lags behind

so what's the point?

A deep question!


First, the point would be you wouldn't have a share of those penalities if you didn't choose good scrummers right.


So having incentive to scrummaging well gives more space in the field through having less mobile players.


This balance is what we always strive to come back to being the focus of any law change right.


So to bring that back to some of the points in this article, if changing the current 'offense' structure of scrums, to say not penalizing a team that's doing their utmost to hold up the scrum (allowing play to continue even if they did finally succumb to collapsing or w/e for example), how are we going to stop that from creating a situation were a coach can prioritize the open play abilities of their tight five, sacrificing pure scrummaging, because they won't be overly punished by having a weak scrum?


But to get back on topic, yes, that balance is too skewed, the prevalence has been too much/frequent.


At the highest level, with the best referees and most capable props, it can play out appealingly well. As you go down the levels, the coaching of tactics seems to remain high, but the ability of the players to adapt and hold their scrum up against that guy boring, or the skill of the ref in determining what the cause was and which of those two to penalize, quickly degrades the quality of the contest and spectacle imo (thank good european rugby left that phase behind!)


Personally I have some very drastic changes in mind for the game that easily remedy this prpblem (as they do for all circumstances), but the scope of them is too great to bring into this context (some I have brought in were applicable), and without them I can only resolve to come up with lots of 'finicky' like those here. It is easy to understand why there is reluctance in their uptake.


I also think it is very folly of WR to try and create this 'perfect' picture of simple laws that can be used to cover all aspects of the game, like 'a game to be played on your feet' etc, and not accept it needs lots of little unique laws like these. I'd be really happy to create some arbitrary advantage for the scrum victors (similar angle to yours), like if you can make your scrum go forward, that resets the offside line from being the ball to the back foot etc, so as to create a way where your scrum wins a foot be "5 meters back" from the scrum becomes 7, or not being able to advance forward past the offisde line (attack gets a free run at you somehow, or devide the field into segments and require certain numbers to remain in the other sgements (like the 30m circle/fielders behind square requirements in cricket). If you're defending and you go forward then not just is your 9 still allowed to harras the opposition but the backline can move up from the 5m line to the scrum line or something.


Make it a real mini game, take your solutions and making them all circumstantial. Having differences between quick ball or ball held in longer, being able to go forward, or being pushed backwards, even to where the scrum stops and the ref puts his arm out in your favour. Think of like a quick tap scenario, but where theres no tap. If the defending team collapses the scrum in honest attempt (even allow the attacking side to collapse it after gong forward) the ball can be picked up (by say the eight) who can run forward without being allowed to be tackled until he's past the back of the scrum for example. It's like a little mini picture of where the defence is scrambling back onside after a quick tap was taken.


The purpose/intent (of any such gimmick) is that it's going to be so much harder to stop his momentum, and subsequent tempo, that it's a really good advantage for having such a powerful scrum. No change of play to a lineout or blowing of the whistle needed.

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