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Eddie Jones' Barbarians win try-fest against World XV

By PA
Alun Wyn Jones of the Barbarians passes the ball during the Killik Cup match between Barbarians and World XV at Twickenham. (Photo by Steve Bardens/Getty Images for Barbarians)

The Barbarians came out on top in a 14-try 48-42 points-fest against the World XV at Twickenham today to lift the 2023 Killik Cup, with Eddie Jones coming out on top against Steve Hansen.

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The match was played at a ridiculous tempo from the off, with an onslaught of offloads and cross-field kicks from either side, which was what all spectators demanded given the players on show.

The pick of the tries was surely scored by Fiji and London Irish lock Api Ratuniyarawa, who finished off a team try with almost all of the star World XV back line, including Israel Folau and Semi Radradra, playing a part. But while locks were finishing free flowing attacks in this upside-down match, BaaBaas winger Adam Radwan was also on the end of a driving maul in the first-half as well.

Despite trailing 28-12 at one point in the first half, the Barbarians went in at half-time 31-28. After such a frantic first-half, the second was slightly slower with plenty of players fatiguing, as expected. But tries were still flowing, with a further 31 points being scored in the second-half.

The Barbarians’ eight point lead heading into the final five minutes was slashed to just one when Springbok Sbu Nkosi went in in the corner for the World XV, with Wales fly-half Rhys Patchell converting from a tight angle. The game was put to bed for the Barbarians by Fiji centre Setareki Tamanivalu though, who crashed over the line from a fairly un-Barbarians direct tap and carry. The match finished with a mandatory kick for a second-row, this time captain Alun Wyn Jones, who attempted to avenge his conversion miss earlier in the half. However, it was not to be for the recently retired Wales legend though, as he shanked another kick wide.

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J
JW 4 hours ago
How law changes are speeding up the game - but the scrum lags behind

so what's the point?

A deep question!


First, the point would be you wouldn't have a share of those penalities if you didn't choose good scrummers right.


So having incentive to scrummaging well gives more space in the field through having less mobile players.


This balance is what we always strive to come back to being the focus of any law change right.


So to bring that back to some of the points in this article, if changing the current 'offense' structure of scrums, to say not penalizing a team that's doing their utmost to hold up the scrum (allowing play to continue even if they did finally succumb to collapsing or w/e for example), how are we going to stop that from creating a situation were a coach can prioritize the open play abilities of their tight five, sacrificing pure scrummaging, because they won't be overly punished by having a weak scrum?


But to get back on topic, yes, that balance is too skewed, the prevalence has been too much/frequent.


At the highest level, with the best referees and most capable props, it can play out appealingly well. As you go down the levels, the coaching of tactics seems to remain high, but the ability of the players to adapt and hold their scrum up against that guy boring, or the skill of the ref in determining what the cause was and which of those two to penalize, quickly degrades the quality of the contest and spectacle imo (thank good european rugby left that phase behind!)


Personally I have some very drastic changes in mind for the game that easily remedy this prpblem (as they do for all circumstances), but the scope of them is too great to bring into this context (some I have brought in were applicable), and without them I can only resolve to come up with lots of 'finicky' like those here. It is easy to understand why there is reluctance in their uptake.


I also think it is very folly of WR to try and create this 'perfect' picture of simple laws that can be used to cover all aspects of the game, like 'a game to be played on your feet' etc, and not accept it needs lots of little unique laws like these. I'd be really happy to create some arbitrary advantage for the scrum victors (similar angle to yours), like if you can make your scrum go forward, that resets the offside line from being the ball to the back foot etc, so as to create a way where your scrum wins a foot be "5 meters back" from the scrum becomes 7, or not being able to advance forward past the offisde line (attack gets a free run at you somehow, or devide the field into segments and require certain numbers to remain in the other sgements (like the 30m circle/fielders behind square requirements in cricket). If you're defending and you go forward then not just is your 9 still allowed to harras the opposition but the backline can move up from the 5m line to the scrum line or something.


Make it a real mini game, take your solutions and making them all circumstantial. Having differences between quick ball or ball held in longer, being able to go forward, or being pushed backwards, even to where the scrum stops and the ref puts his arm out in your favour. Think of like a quick tap scenario, but where theres no tap. If the defending team collapses the scrum in honest attempt (even allow the attacking side to collapse it after gong forward) the ball can be picked up (by say the eight) who can run forward without being allowed to be tackled until he's past the back of the scrum for example. It's like a little mini picture of where the defence is scrambling back onside after a quick tap was taken.


The purpose/intent (of any such gimmick) is that it's going to be so much harder to stop his momentum, and subsequent tempo, that it's a really good advantage for having such a powerful scrum. No change of play to a lineout or blowing of the whistle needed.

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