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Watch: Fijian Drua snatch it late against Moana Pasifika

(Photo by Hannah Peters/Getty Images)

Fijian Drua outside back Taniela Rakuro will never forget his Super Rugby Pacific debut against Moana Pasifika at Auckland’s Mt Smart Stadium.

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Rakuro was part of the Drua Academy earlier this week, before being named in the No. 23 jersey ahead of their season opener in New Zealand.

But the wingers debut couldn’t have gone any better.

In the dying stages of the game, Rakuro found himself in space – but dramatically slipped over mere metres from the try-line.

But it worked in his favour, as the covering defender slipped over. After getting to his feet, the debutant jotted the ball down for a memorable score with about three minutes to play – which can be seen above.

While there was still time left on the clock – about 90 seconds after the unsuccessful conversion – the Drua held on for a famous win.

“We’ve always said to our boys in their second year, we just want them to trust themselves. I think they’re just waiting for the game to start, then they get into it,” head coach Mick Byrne told Sky Sport after the match.

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“They’ll learn, they’ll learn from that.

“Super Rugby has been Super Rugby for as long as I can think of and now it’s Super Rugby Pacific, and we saw today why it’s called Super Rugby Pacific.”

The contest was a sublime advertisement for Pacific Island rugby, and highlighted what the competition has been lacking in recent years.

Following the pre-match challenges from both teams, Moana raced out to an early lead.

Prop Levi Aumua scored after just two minutes, and his front-row teammate Chris Apoua crossed for one of his own shortly after.

But Drua fought their way back, and even managed to level the scores at 19-all late in the half, before Danny Toala regained the lead for Moana Pasifika just before the break.

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The seesawing contest continued into the second half – it always appeared destined to come down to the wire.

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Ultimately the match was decided by some brilliance towards the end, with the debutant reaping the rewards.

The match follows an outstanding opening night of Super Rugby Pacific, which saw the Chiefs and Brumbies record important wins to start their campaigns.

Travelling down south, the Chiefs not only conquered the champion Crusaders, but utterly outclassed them on their home deck.

Playing at Christchurch’s Orangetheory Stadium, the Chiefs scored 24 unanswered points in the second-half to win 31-10.

On the other side of the Tasman, the Brumbies showed their class throughout a thrilling contest against rivals the NSW Waratahs in Sydney.

Scrumhalf Ryan Lonergan was among the standouts for the victors, having scored 16 of his sides points.

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J
JW 36 minutes ago
How law changes are speeding up the game - but the scrum lags behind

Too much to deal with in one reply JW!

No problem, I hope it wasn't too hard a read and thanks for replying. As always, just throwing ideas out for there for others to contemplate.


Well fatigue was actually my first and main point! I just want others to come to that conclusion themselves rather than just feeding it to them lol


I can accept that South Africa have a ball in play stat that correlates with a lower fitness/higher strength team, but I don't necessarily buy the argument that one automatically leads to the other. I'd suspect their two stats (high restart numbers low BIPs) likely have separate causes.


Graham made a great point about crescendos. These are what people call momentum swings these days. The build up in fatigue is a momentum swing. The sweeping of the ball down the field in multiple phases is a momentum swing. What is important is that these are far too easily stopped by fake injuries or timely replacements, and that they can happen regularly enough that extending game time (through stopping the clock) becomes irrelevant. It has always been case that to create fatigue play needs to be continuous. What matters is the Work to Rest ratio exceeding 70 secs and still being consistent at the ends of games.


Qualities in bench changes have a different effect, but as their use has become quite adept over time, not so insignificant changes that they should be ignored, I agree. The main problem however is that teams can't dictate the speed of the game, as in, any team can dictate how slow it becomes if they really want to, but the team in possession (they should even have some capability to keep the pace up when not in possession) are too easily foiled when the want to play with a high tempo.

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