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Hugo Keenan becomes first 7s graduate to sign IRFU central contract

(Photo by Seb Daly/Sportsfile via Getty Images)

Ireland full-back Hugo Keenan has seen his stellar form rewarded with a three-year IRFU deal. The Leinster No15 was one of the players brought into the national team by Andy Farrell in 2020 after he succeeded Joe Schmidt. He has since made the position previously occupied by the now-retired Rob Kearney his own and he was the scorer of the opening try in last Saturday’s Guinness Six Nations win over France.

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A statement read: “Ireland and Leinster full-back Hugo Keenan has signed a three-year IRFU contract that will see him continue his career in Ireland until the end of the 2025/26 season.

“Hugo made his international debut against Italy in October 2020 in the delayed Six Nations. Keenan has started 27 of Ireland’s last 29 games, scoring eight tries. He won a Triple Crown with Ireland in 2022 and played every minute of Ireland’s three-Test series against New Zealand.

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“At U20s level, Keenan started every game for Ireland in 2016 across the Six Nations and the World Rugby U20 Championships where the team reached the final in Manchester. He is also an Ireland 7s international, competing in the shorter code from 2017 to 2019.

“He made his Leinster debut against Zebre in November 2016 and has since amassed 51 appearances for his province, scoring 13 tries and winning URC titles in 2020 and 2021.”

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IRFU performance director David Nucifora said: “Hugo is the first player to come through the sevens programme to attain a central XVs contract. His dedication to improvement and his drive have got him to this point of his career and after impressing in his first season at senior international level, he has kicked on again over the past 12 months.

“He is the type of player that drives standards around him and he will have a key role to play for both Ireland and Leinster over the next few seasons.”

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Keenan added: “I’m delighted to be part of two very competitive and ambitious environments with Ireland and Leinster. I’m enjoying my rugby and looking to improve each week and there are so many opportunities to learn more about the game with the quality of coaches we have at provincial and national level.”

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J
JW 15 minutes ago
How law changes are speeding up the game - but the scrum lags behind

Too much to deal with in one reply JW!

No problem, I hope it wasn't too hard a read and thanks for replying. As always, just throwing ideas out for there for others to contemplate.


Well fatigue was actually my first and main point! I just want others to come to that conclusion themselves rather than just feeding it to them lol


I can accept that South Africa have a ball in play stat that correlates with a lower fitness/higher strength team, but I don't necessarily buy the argument that one automatically leads to the other. I'd suspect their two stats (high restart numbers low BIPs) likely have separate causes.


Graham made a great point about crescendos. These are what people call momentum swings these days. The build up in fatigue is a momentum swing. The sweeping of the ball down the field in multiple phases is a momentum swing. What is important is that these are far too easily stopped by fake injuries or timely replacements, and that they can happen regularly enough that extending game time (through stopping the clock) becomes irrelevant. It has always been case that to create fatigue play needs to be continuous. What matters is the Work to Rest ratio exceeding 70 secs and still being consistent at the ends of games.


Qualities in bench changes have a different effect, but as their use has become quite adept over time, not so insignificant changes that they should be ignored, I agree. The main problem however is that teams can't dictate the speed of the game, as in, any team can dictate how slow it becomes if they really want to, but the team in possession (they should even have some capability to keep the pace up when not in possession) are too easily foiled when the want to play with a high tempo.

152 Go to comments
J
JW 1 hour ago
How law changes are speeding up the game - but the scrum lags behind

The essence of rugby a fair physical competition for the ball?

No, that's describing League. Rugby is a beautiful game about executing scoring maneuvers. You should take up league, right up your ally as a physical contest imo.

If that is so using the scrum as just a reset takes out the competitiveness

If we forget (or even use to help understand) your first question, I still don't understand where you're going/what you're thinking.


What do you mean by just a reset? Like league where the ball is rolled/placed at the 8s feet to play with? I don't agree with any of those crazy suggestions here (even as a reward to the team that wins the scrum, I'm not even sure it would be a reward), no ones talking about depowering the scrum. At least not in this article/instance.

If there is no penalty for being beaten in the scrum we might as well just restart with a tap

To who? The team that was previously in possession? A scrum is a means of contesting for possession after play stops in open field (as apposed to when the ball goes dead, where it's a lineout). Are you proposing that core basis of the game is removed? I think it would make a much better game to just remove the knock on, as someone has already said, scrums resulting in a penalty as punishment for knocking the ball on is ridiculous. If you want to turnover the ball when someone looses it, you simply have to regather it before they do. That's how ever other game I can think of other than League works. So just get rid of the problem at the roots, it would be a much better "drastic" change than removing the contest from restarts.

In the lineout ruck and maul successful competition gets rewarded and illegal competition gets penalised no one is arguing about that. So is the scrum different?

No one is arguing that removal from scrums either. It is the plethora of nothing offences, the judgmental "technical" decisions by a referee, that are in the middle that are being targeted. Of course this is not a unique problem to scrums, lineouts will result in penalties simply from a contact of arms by jumpers, or rucks whenever a play hangs an arm over someones shoulder when cleaning them out. This article is about tackling the 'major' offences hindering the quality of the game.


But other than these questions, if you want to know my main opinions in my post you will see I agree that the ball should need (always and in every type of circumstance) to be played if it is available at scrum time.


Otherwise the TLDR of all my comments (even thoughts in general) on this particular question is that I agree advantage should be had in instances were the team with the ball 'won' the 'advantage' and where some sort of advantage was 'taken' away. In this respect the scrum had to be rolling forward to win an advantage. But I'm flexible in that if it speeds up the game to award a penatly, that's great, but if they also stop the clock for scrums, I'm happy with way instead. That is very few instances by the way, the majority of the time the ball is able to be played however.


The big question I have asked Bull about is what advantage or opportunity was taken away from a strong scrumming team when opposition causes the scrum to collapse? What sort of advantage was taken away that they need to be a penalty reward, that would seem to be way over the top for most offences to me.


So on that point, I'll like your perspective on a couple of things. How do you think lineouts compare to scrums? Do they offer you enough reward for dominance, and do you think all such meaningless offences should be lessoned (slips or pops while going backwards, contact with the jumper, closing the game, good cleanouts to some fool whos ducked his head in a ruck etc)?

152 Go to comments
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