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Ireland undisputed world No.1 with victory over France

By PA
Jonathan Sexton of Ireland celebrates after his side's victory in the Guinness Six Nations Rugby Championship match between Ireland and France at the Aviva Stadium in Dublin. (Photo By Seb Daly/Sportsfile via Getty Images)

Ireland propelled themselves into pole position for Guinness Six Nations glory with a gripping 32-19 bonus-point victory over reigning Grand Slam champions France in Dublin.

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Tries from Hugo Keenan, James Lowe, Andrew Porter and Garry Ringrose helped the Irish register a record 13th successive home victory to keep them at the top of the world rankings ahead of Les Bleus.

Damian Penaud’s sensational score plus 14 points from the boot of full-back Thomas Ramos ensured the visitors remained in contention for most of a tense encounter at a raucous Aviva Stadium.

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But Fabien Galthie’s side ultimately suffered a major dent in their championship title defence as their phenomenal winning run dating back to the summer of 2021 was halted at 14 matches.

Andy Farrell has now beaten each of rugby’s major nations as Ireland head coach, with fly-halves Johnny Sexton and Ross Byrne contributing seven and five points respectively on another landmark day in the team’s recent history.

His side go into a two-week break in the tournament ahead of a trip to Italy with maximum points, having begun with last week’s bonus-point dismantling of Wales.

Scores of fans were desperately seeking spare tickets ahead of kick-off, underlining the significance of the first time the world’s top two countries had met in a Six Nations fixture.

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France arrived as the only visiting side to have won at the ground during the Farrell era but having survived a major scare in last weekend’s unconvincing success in Rome.

This year’s World Cup hosts were on the back foot for large parts of a breathless and bruising first-half of rugby which ebbed and flowed.

A pair of Ramos penalties kept them in contention in the early stages, coming either side of Keenan racing clear to claim the opening try courtesy of a fine Finlay Bealham offload.

The lively capacity crowd contained a sizeable French contingent and they were soon saluting a stunning breakaway score from Penaud.

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The Clermont wing collected the ball deep inside his own 22, burst clear to exchange passes with flanker, before holding off Conor Murray and Mack Hansen to complete a sensational diagonal dart to the left corner.

The helter-skelter action continued and home fans erupted minutes later when a lengthy review concluded Lowe had grounded the ball with an outrageous dive for the left corner before Penaud could propel him into touch.

Momentum was well and truly with Ireland when prop Porter marked his 50th Test cap by bulldozing his country’s third try of the afternoon, just after France tighthead Uini Atonio was sin-binned for a high tackle which forced Ireland hooker Rob Herring off for a head injury assessment from which he did not return.

But the hosts could not fully capitalise on their temporary numerical advantage.

Gael Fickou and Antoine Dupont denied Keenan and Hansen what appeared to be a certain score, leaving the home side just 22-16 ahead at the interval after Ramos and Sexton exchanged penalties.

France flew out of the blocks in the second half, yet failed to make further inroads on the scoreboard.

Ramos missed a long-range kick for the posts, while Ireland’s dogged defence eased mounting pressure by forcing a turnover close to their own try-line.

Byrne, on for influential captain Sexton, briefly stretched Ireland’s lead before Ramos quickly reduced his side’s deficit back to six points with a drop goal to leave a pulsating encounter delicately poised.

But French resistance was fatally broken nine minutes from time when Ringrose wriggled through three French tackles on the left to dot down at the end of sustained pressure.

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Comments

1 Comment
C
Chris 702 days ago

They just painted the big bullseye on themselves. Usually NZ carries that into the RWC. Better to swim under the radar a bit. Everyone will be analysing them to pieces.

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J
JW 14 minutes ago
How law changes are speeding up the game - but the scrum lags behind

Too much to deal with in one reply JW!

No problem, I hope it wasn't too hard a read and thanks for replying. As always, just throwing ideas out for there for others to contemplate.


Well fatigue was actually my first and main point! I just want others to come to that conclusion themselves rather than just feeding it to them lol


I can accept that South Africa have a ball in play stat that correlates with a lower fitness/higher strength team, but I don't necessarily buy the argument that one automatically leads to the other. I'd suspect their two stats (high restart numbers low BIPs) likely have separate causes.


Graham made a great point about crescendos. These are what people call momentum swings these days. The build up in fatigue is a momentum swing. The sweeping of the ball down the field in multiple phases is a momentum swing. What is important is that these are far too easily stopped by fake injuries or timely replacements, and that they can happen regularly enough that extending game time (through stopping the clock) becomes irrelevant. It has always been case that to create fatigue play needs to be continuous. What matters is the Work to Rest ratio exceeding 70 secs and still being consistent at the ends of games.


Qualities in bench changes have a different effect, but as their use has become quite adept over time, not so insignificant changes that they should be ignored, I agree. The main problem however is that teams can't dictate the speed of the game, as in, any team can dictate how slow it becomes if they really want to, but the team in possession (they should even have some capability to keep the pace up when not in possession) are too easily foiled when the want to play with a high tempo.

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J
JW 1 hour ago
How law changes are speeding up the game - but the scrum lags behind

The essence of rugby a fair physical competition for the ball?

No, that's describing League. Rugby is a beautiful game about executing scoring maneuvers. You should take up league, right up your ally as a physical contest imo.

If that is so using the scrum as just a reset takes out the competitiveness

If we forget (or even use to help understand) your first question, I still don't understand where you're going/what you're thinking.


What do you mean by just a reset? Like league where the ball is rolled/placed at the 8s feet to play with? I don't agree with any of those crazy suggestions here (even as a reward to the team that wins the scrum, I'm not even sure it would be a reward), no ones talking about depowering the scrum. At least not in this article/instance.

If there is no penalty for being beaten in the scrum we might as well just restart with a tap

To who? The team that was previously in possession? A scrum is a means of contesting for possession after play stops in open field (as apposed to when the ball goes dead, where it's a lineout). Are you proposing that core basis of the game is removed? I think it would make a much better game to just remove the knock on, as someone has already said, scrums resulting in a penalty as punishment for knocking the ball on is ridiculous. If you want to turnover the ball when someone looses it, you simply have to regather it before they do. That's how ever other game I can think of other than League works. So just get rid of the problem at the roots, it would be a much better "drastic" change than removing the contest from restarts.

In the lineout ruck and maul successful competition gets rewarded and illegal competition gets penalised no one is arguing about that. So is the scrum different?

No one is arguing that removal from scrums either. It is the plethora of nothing offences, the judgmental "technical" decisions by a referee, that are in the middle that are being targeted. Of course this is not a unique problem to scrums, lineouts will result in penalties simply from a contact of arms by jumpers, or rucks whenever a play hangs an arm over someones shoulder when cleaning them out. This article is about tackling the 'major' offences hindering the quality of the game.


But other than these questions, if you want to know my main opinions in my post you will see I agree that the ball should need (always and in every type of circumstance) to be played if it is available at scrum time.


Otherwise the TLDR of all my comments (even thoughts in general) on this particular question is that I agree advantage should be had in instances were the team with the ball 'won' the 'advantage' and where some sort of advantage was 'taken' away. In this respect the scrum had to be rolling forward to win an advantage. But I'm flexible in that if it speeds up the game to award a penatly, that's great, but if they also stop the clock for scrums, I'm happy with way instead. That is very few instances by the way, the majority of the time the ball is able to be played however.


The big question I have asked Bull about is what advantage or opportunity was taken away from a strong scrumming team when opposition causes the scrum to collapse? What sort of advantage was taken away that they need to be a penalty reward, that would seem to be way over the top for most offences to me.


So on that point, I'll like your perspective on a couple of things. How do you think lineouts compare to scrums? Do they offer you enough reward for dominance, and do you think all such meaningless offences should be lessoned (slips or pops while going backwards, contact with the jumper, closing the game, good cleanouts to some fool whos ducked his head in a ruck etc)?

152 Go to comments
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