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Ireland steamroll Wales in Cardiff with statement win

By PA
Press Association

Ireland underlined their status as the world’s top team and Guinness Six Nations title favourites by brushing aside Wales 34-10 in Cardiff.

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Warren Gatland’s return as Wales head coach had no fairy-tale script, with Ireland inflicting a considerable dose of reality.

They had the game won by half-time through tries from number eight Caelan Doris, lock James Ryan and wing James Lowe – a 70-metre interception score – while captain Johnny Sexton kicked three conversions and two penalties.

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Wales, 24 points adrift at half-time, were vastly improved in the second period and Ireland did not score between the 27th and 72nd minutes, but the damage had already been done and flanker Josh van der Flier’s late try, converted by Ross Byrne, secured a bonus point.

Full-back Liam Williams scored a try for Wales – he was also yellow-carded in the second half – and Dan Biggar added a conversion and penalty, yet they never threatened to prevent Ireland from claiming a first Six Nations victory on Welsh soil since 2013.

Ireland, the world-ranked number-one side, host France next weekend in a game that could shape the title’s destiny, while Wales head to Edinburgh for an appointment with Scotland when Gatland will demand an immediate response.

It was another defeat after a miserable 12 months that featured humiliating home losses to Italy and Georgia under Gatland’s predecessor Wayne Pivac, while off the field the Welsh Rugby Union has been rocked to its core by sexism and discrimination allegations in the organisation.

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And Ireland were in no mood to allow Wales a reprieve, dominating every critical area, most notably the battle up-front.

Scrum-half Jamison Gibson-Park was ruled out with a hamstring injury as Ireland were forced into making a late change with Conor Murray replacing him, while Munster’s Craig Casey provided bench cover.

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Wales had been forced into changing their line-up on Thursday, with Williams coming in for full-back Leigh Halfpenny, who suffered a back spasm during training.

Ireland needed just two minutes to deliver a reminder of their quality, scoring from an opening attack that was all about patient build-up play.

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They went through the phases close to Wales’ line, before Doris powered over and Sexton’s conversion gave Ireland a dream start.

Ireland’s high-tempo game had Wales in all sorts of trouble, and they moved 14 points clear with only nine minutes gone.

Wales could not deal with Ireland’s impressive ball-carriers, and after sufficient dents had been made in the home defence, Ryan claimed their second try, with Sexton again converting.

Wales needed something to stir them, and wing Rio Dyer almost provided it when he broke clear following an Irish midfield mistake, but full-back Hugo Keenan beat him to the ball behind Ireland’s line.

Biggar opened Wales’ account through a 15th-minute penalty, but Sexton quickly cancelled that out with a penalty from in front of the posts, closing a dominant first quarter from his team.

But the visitors had no intention of slowing down, and Wales were unlocked again when Biggar’s intended pass to Williams found Lowe instead, and he sprinted clear to touch down, before Sexton again converted.

Ireland were in cruise control, leading 24-3 with almost an hour of the game remaining, and Wales already appeared in damage-limitation mode.

Another Sexton penalty made it 27-3 at the interval, and even when Wales flanker Jac Morgan found a way over Ireland’s line, prop Andrew Porter got underneath him to prevent a try.

Wales began the second period with far greater intent, and Williams’ 45th-minute try – converted by Biggar – at least gave the home supporters something to shout about.

It was a far better performance by Wales, with Dyer a consistent threat to the Irish defence, yet the lineout remained Wales’ problem area in contrast to Ireland’s exemplary set-piece efforts.

Liam Williams was then sin-binned for a shoulder-led challenge on Sexton, and Ireland moved past 30 points through Van der Flier’s score that underlined Wales’ shortcomings.

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J
JW 1 hour ago
How law changes are speeding up the game - but the scrum lags behind

The essence of rugby a fair physical competition for the ball?

No, that's describing League. Rugby is a beautiful game about executing scoring maneuvers. You should take up league, right up your ally as a physical contest imo.

If that is so using the scrum as just a reset takes out the competitiveness

If we forget (or even use to help understand) your first question, I still don't understand where you're going/what you're thinking.


What do you mean by just a reset? Like league where the ball is rolled/placed at the 8s feet to play with? I don't agree with any of those crazy suggestions here (even as a reward to the team that wins the scrum, I'm not even sure it would be a reward), no ones talking about depowering the scrum. At least not in this article/instance.

If there is no penalty for being beaten in the scrum we might as well just restart with a tap

To who? The team that was previously in possession? A scrum is a means of contesting for possession after play stops in open field (as apposed to when the ball goes dead, where it's a lineout). Are you proposing that core basis of the game is removed? I think it would make a much better game to just remove the knock on, as someone has already said, scrums resulting in a penalty as punishment for knocking the ball on is ridiculous. If you want to turnover the ball when someone looses it, you simply have to regather it before they do. That's how ever other game I can think of other than League works. So just get rid of the problem at the roots, it would be a much better "drastic" change than removing the contest from restarts.

In the lineout ruck and maul successful competition gets rewarded and illegal competition gets penalised no one is arguing about that. So is the scrum different?

No one is arguing that removal from scrums either. It is the plethora of nothing offences, the judgmental "technical" decisions by a referee, that are in the middle that are being targeted. Of course this is not a unique problem to scrums, lineouts will result in penalties simply from a contact of arms by jumpers, or rucks whenever a play hangs an arm over someones shoulder when cleaning them out. This article is about tackling the 'major' offences hindering the quality of the game.


But other than these questions, if you want to know my main opinions in my post you will see I agree that the ball should need (always and in every type of circumstance) to be played if it is available at scrum time.


Otherwise the TLDR of all my comments (even thoughts in general) on this particular question is that I agree advantage should be had in instances were the team with the ball 'won' the 'advantage' and where some sort of advantage was 'taken' away. In this respect the scrum had to be rolling forward to win an advantage. But I'm flexible in that if it speeds up the game to award a penatly, that's great, but if they also stop the clock for scrums, I'm happy with way instead. That is very few instances by the way, the majority of the time the ball is able to be played however.


The big question I have asked Bull about is what advantage or opportunity was taken away from a strong scrumming team when opposition causes the scrum to collapse? What sort of advantage was taken away that they need to be a penalty reward, that would seem to be way over the top for most offences to me.


So on that point, I'll like your perspective on a couple of things. How do you think lineouts compare to scrums? Do they offer you enough reward for dominance, and do you think all such meaningless offences should be lessoned (slips or pops while going backwards, contact with the jumper, closing the game, good cleanouts to some fool whos ducked his head in a ruck etc)?

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