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'It's a good fit. He’s a Cardiff player, he’s got a good mentality'

Callum Sheedy of Cardiff Rugby looks on alongside Andy Robinson, Bath Rugby Head Academy Coach, prior to the Pre-Season friendly match between Cardiff and Bath Rugby at Cardiff Arms Park on September 06, 2024 in Cardiff, Wales. (Photo by Patrick Khachfe/Getty Images)

As Callum Sheedy prepares to make his BKT URC debut for Cardiff, coach Matt Sherratt has been outlining just what the fly-half has brought to the group since arriving from Bristol.

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“He’s a great character, with a good balance between switching on when he needs – at team meetings and on the pitch – but then off the field he’s into everything, trying to poke people to get a reaction and he’s already become a popular member of the squad quite quickly,” said Sherratt.

“He’s got a good attitude, a good skill set and he will give us composure and an air of calmness on the field.

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“In pressure situations, those one point games, he will give us a little bit of assuredness. He brings some know-how and a bit of coolness.

Fixture
United Rugby Championship
Cardiff Rugby
22 - 17
Full-time
Zebre
All Stats and Data

“He is obviously a Cardiff lad, he grew up watching here, standing on the terrace for many years, so it means a lot to him to play at the Arms Park.

“It’s a good fit. He’s a Cardiff player, he’s got a good mentality.”

Sheedy has got the nod at No 10 over South African Tinus de Beer who started every league game bar one last season.

Sherratt said: “Callum is experienced enough to know his first challenge is to get into the team because Tinus was outstanding for us last season, winning players and supporters player of the year. So it’s a real tussle to get the shirt.”

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Sheedy is one of eight players making their competitive debuts for Cardiff against a Zebre team who have a new man at the helm, with Massimo Brunello having switched from his role in charge of Italy U20s to take over from Fabio Rosselli.

Cardiff Rugby

1 Danny Southworth
2 Liam Belcher
3 Keiron Assiratti
4 Josh McNally
5 Teddy Williams
6 James Botham
7 Daniel Thomas
8 Ben Donnell
9 Aled Davies
10 Callum Sheedy
11 Iwan Stephens
12 Ben Thomas
13 Rey Lee-Lo
14 Mason Grady
15 Cameron Winnett

Substitutes:
16 Evan Lloyd
17 Ed Byrne
18 Rhys Litterick
19 Rory Thornton
20 Alun Lawrence
21 Johan Mulder
22 Tinus de Beer
23 Harri Millard

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J
JW 5 hours ago
How law changes are speeding up the game - but the scrum lags behind

so what's the point?

A deep question!


First, the point would be you wouldn't have a share of those penalities if you didn't choose good scrummers right.


So having incentive to scrummaging well gives more space in the field through having less mobile players.


This balance is what we always strive to come back to being the focus of any law change right.


So to bring that back to some of the points in this article, if changing the current 'offense' structure of scrums, to say not penalizing a team that's doing their utmost to hold up the scrum (allowing play to continue even if they did finally succumb to collapsing or w/e for example), how are we going to stop that from creating a situation were a coach can prioritize the open play abilities of their tight five, sacrificing pure scrummaging, because they won't be overly punished by having a weak scrum?


But to get back on topic, yes, that balance is too skewed, the prevalence has been too much/frequent.


At the highest level, with the best referees and most capable props, it can play out appealingly well. As you go down the levels, the coaching of tactics seems to remain high, but the ability of the players to adapt and hold their scrum up against that guy boring, or the skill of the ref in determining what the cause was and which of those two to penalize, quickly degrades the quality of the contest and spectacle imo (thank good european rugby left that phase behind!)


Personally I have some very drastic changes in mind for the game that easily remedy this prpblem (as they do for all circumstances), but the scope of them is too great to bring into this context (some I have brought in were applicable), and without them I can only resolve to come up with lots of 'finicky' like those here. It is easy to understand why there is reluctance in their uptake.


I also think it is very folly of WR to try and create this 'perfect' picture of simple laws that can be used to cover all aspects of the game, like 'a game to be played on your feet' etc, and not accept it needs lots of little unique laws like these. I'd be really happy to create some arbitrary advantage for the scrum victors (similar angle to yours), like if you can make your scrum go forward, that resets the offside line from being the ball to the back foot etc, so as to create a way where your scrum wins a foot be "5 meters back" from the scrum becomes 7, or not being able to advance forward past the offisde line (attack gets a free run at you somehow, or devide the field into segments and require certain numbers to remain in the other sgements (like the 30m circle/fielders behind square requirements in cricket). If you're defending and you go forward then not just is your 9 still allowed to harras the opposition but the backline can move up from the 5m line to the scrum line or something.


Make it a real mini game, take your solutions and making them all circumstantial. Having differences between quick ball or ball held in longer, being able to go forward, or being pushed backwards, even to where the scrum stops and the ref puts his arm out in your favour. Think of like a quick tap scenario, but where theres no tap. If the defending team collapses the scrum in honest attempt (even allow the attacking side to collapse it after gong forward) the ball can be picked up (by say the eight) who can run forward without being allowed to be tackled until he's past the back of the scrum for example. It's like a little mini picture of where the defence is scrambling back onside after a quick tap was taken.


The purpose/intent (of any such gimmick) is that it's going to be so much harder to stop his momentum, and subsequent tempo, that it's a really good advantage for having such a powerful scrum. No change of play to a lineout or blowing of the whistle needed.

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