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No Michael Hooper as Australia name squads for SVNS Series Grand Final

Former Wallabies captain Michael Hooper is on debut at the Hong Kong Sevens. Picture: World Rugby.

Former Wallabies captain Michael Hooper will not play at the SVNS Series Grand Final in Madrid later this month with coach John Manenti rotating the squad ahead of the “tough” event.

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Hooper, who won four John Eales Medals during a distinguished 15s career with the Wallabies, debuted on the Series in Hong Kong China before backing up in Singapore earlier this month.

The 32-year-old showed signs of growth and promise, and even scored his maiden rugby sevens try at Singapore’s National Stadium, but Hooper has been rested while other players are being given an opportunity to impress ahead of the Olympics.

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Australia have welcomed back experienced campaigners Matt Gonzalez and Josh Turner from injuries, and also Dally Bird and Tim Clements who have continued to chip away at training.

Playmaker Maurice Longbottom is still unavailable as he continues to rehab an injury before the Paris Olympics which gets underway at Stade de France from July 24 to 30.

The Aussie men’s side made two Cup finals this season on their way to a fourth-overall finish behind other competition Grand Final-champion hopefuls including League winners Argentina.

“We head into the (SVNS Series) Final excited about the new format and our first trip to Madrid,” coach John Manenti said in a statement.

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“The team has prepared well and are keen to have a crack at the best teams on the circuit.

“We welcome back Matt Gonzalez and Josh Turner from injuries, as well as Dally Bird and Tim Clements coming in on the back of consistent performance on the training paddock.

“Our pool is as tough as ever with league champions Argentina, France and Great Britain.”

As for the Australian women’s team, they’ve received a major boost with “the world’s most experience player” Charlotte Caslick returning in time for the Grand Final.

Caslick, who won Olympic gold at the 2016 Games in Rio, missed the most recent leg in Singapore along with Sharni Smale. Unfortunately, Smale will miss the event in Madrid.

Rising star Bienne Terita is also back from a niggly injury, which comes as a welcomed addition to the group following season-ending injuries to Madison Ashby and Lily Dick.

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“The journey continues and the enjoyment we derive from having a real purpose keeps us thriving,” coach Tim Walsh explained.

“Madrid serves us another opportunity to perform, learn and prepare ourselves against the world’s best.

“The world’s most experienced player returns in Charlotte Caslick and also speed and power merchant Bienne Terita.

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“The prospect of a shootout with the top eight teams in the world provides prestige and an excitement never experienced before.”

Fans can watch the HSBC SVNS Series Grand Final in Madrid live and free on RugbyPass TV. To catch the SVNS action and other exclusive rugby content, sign up HERE.

The Grand Final will be held from May 31 to June 2 at the home of European football giants, Estadio Civitas Metropolitano.

Australia’s men’s sevens team for SVNS Grand Final

Henry Hutchison, Ben Dowling, Dietrich Roache, Tim Clements, Henry Paterson, Josh Turner, Dally Bird, Matt Gonzalez, Nick Malouf (c), Nathan Lawson, James Turner, Hayden Sargeant, Michal Icely

Australia’s men’s sevens team for SVNS Grand Final

Faith Nathan, Dominique Du Toit, Teagan Levi, Charlotte Caslick (c), Kaitlin Shave, Tia Hinds, Bella Nasser, Maddison Levi, Bridget Clark, Bienne Terita, Ruby Nicholas, Sariah Paki, Sidney Taylor

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J
JW 6 hours ago
How law changes are speeding up the game - but the scrum lags behind

so what's the point?

A deep question!


First, the point would be you wouldn't have a share of those penalities if you didn't choose good scrummers right.


So having incentive to scrummaging well gives more space in the field through having less mobile players.


This balance is what we always strive to come back to being the focus of any law change right.


So to bring that back to some of the points in this article, if changing the current 'offense' structure of scrums, to say not penalizing a team that's doing their utmost to hold up the scrum (allowing play to continue even if they did finally succumb to collapsing or w/e for example), how are we going to stop that from creating a situation were a coach can prioritize the open play abilities of their tight five, sacrificing pure scrummaging, because they won't be overly punished by having a weak scrum?


But to get back on topic, yes, that balance is too skewed, the prevalence has been too much/frequent.


At the highest level, with the best referees and most capable props, it can play out appealingly well. As you go down the levels, the coaching of tactics seems to remain high, but the ability of the players to adapt and hold their scrum up against that guy boring, or the skill of the ref in determining what the cause was and which of those two to penalize, quickly degrades the quality of the contest and spectacle imo (thank good european rugby left that phase behind!)


Personally I have some very drastic changes in mind for the game that easily remedy this prpblem (as they do for all circumstances), but the scope of them is too great to bring into this context (some I have brought in were applicable), and without them I can only resolve to come up with lots of 'finicky' like those here. It is easy to understand why there is reluctance in their uptake.


I also think it is very folly of WR to try and create this 'perfect' picture of simple laws that can be used to cover all aspects of the game, like 'a game to be played on your feet' etc, and not accept it needs lots of little unique laws like these. I'd be really happy to create some arbitrary advantage for the scrum victors (similar angle to yours), like if you can make your scrum go forward, that resets the offside line from being the ball to the back foot etc, so as to create a way where your scrum wins a foot be "5 meters back" from the scrum becomes 7, or not being able to advance forward past the offisde line (attack gets a free run at you somehow, or devide the field into segments and require certain numbers to remain in the other sgements (like the 30m circle/fielders behind square requirements in cricket). If you're defending and you go forward then not just is your 9 still allowed to harras the opposition but the backline can move up from the 5m line to the scrum line or something.


Make it a real mini game, take your solutions and making them all circumstantial. Having differences between quick ball or ball held in longer, being able to go forward, or being pushed backwards, even to where the scrum stops and the ref puts his arm out in your favour. Think of like a quick tap scenario, but where theres no tap. If the defending team collapses the scrum in honest attempt (even allow the attacking side to collapse it after gong forward) the ball can be picked up (by say the eight) who can run forward without being allowed to be tackled until he's past the back of the scrum for example. It's like a little mini picture of where the defence is scrambling back onside after a quick tap was taken.


The purpose/intent (of any such gimmick) is that it's going to be so much harder to stop his momentum, and subsequent tempo, that it's a really good advantage for having such a powerful scrum. No change of play to a lineout or blowing of the whistle needed.

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