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Pichot is right… if you're a globally large sport you should have a video game that accurately represents it

Agustin Pichot has called out video game publishers

Coronavirus is dominating headlines and having a detrimental effect on anyone who works in or watches live sport, but it has created opportunities to broadcast esports where instead of watching someone to play a sport you watch them play video games.

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Already we have seen League 2 football club Leyton Orient stage a 128-team FIFA tournament to raise funds for English clubs, F1 launched a virtual grand prix series to replace the F1 races called off, while there was also the virtual running of horse racing’s cancelled Grand National.

Rugby hasn’t been ignored. Here at RugbyPass, a FIFA tournament has kept high profile characters of northern hemisphere professional rugby – the likes Mako Vunipola, Ellis Genge, Adam Hastings and Jack Nowell to name just four – occupied in trying to find the region’s best rugby player at FIFA.  

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We reflect on the RugbyPass FIFA charity tournament which has seen players like Mako Vunipola fight it out online

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We reflect on the RugbyPass FIFA charity tournament which has seen players like Mako Vunipola fight it out online

Major League Rugby, the USA’s professional league, also launched an online tournament on Twitch where players representing each of the clubs in the 12-team league play Rugby 20, the PlayStation/Xbox game published at the start of the year. Then there is Munster, the Irish club who this week announced a partnership with Phelan Gaming to participate in esports events under the Munster name. 

These recent developments should open the mind to endless possibilities, as rugby is a sport that needs new fans and new generations to take up the game at an early stage and stay fans. It’s not a small sport but it cannot compare to football, which is in a completely different realm. 

Many people get into rugby – or any sport for that matter – through being taken to their local club as a child, but a new way for kids to get into a sport is through video games, one of the largest industries in the world and the choice of leisure activity for many young people. 

With the world at a standstill due to the coronavirus pandemic, there is now a realisation that people can become sports fans through playing electronic games instead of actually playing the sport itself. 

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Even World Rugby vice-president Agustin Pichot has cottoned on, mentioning this past week during his electioneering to become chairman in next month’s election that rugby hasn’t really captured the imagination of those who love their sports via a games console.

“Rugby’s old-fashioned in terms of technology,” he said. “I see my kids today and realise the importance of e-sports for the new generations. They play Fortnite, League of Legends, FIFA. All of the established sports markets are connected with digital games and that is a huge means of attracting a younger audience. FIFA 2020, NBA 2K20, NFL Madden.

“Rugby hasn’t had a decent game since Jonah Lomu Rugby in 1995, so that would be part of the remit for a dedicated World Rugby innovation department. You need to think about how you approach the modern fan. Young boys and girls. It’s not rocket science.”

Pichot’s statement on Jonah Lomu Rugby 1995 being ‘the only decent rugby game’ might have been harsh. EA Sports’ Rugby 08 is still fondly remembered. But you catch Pichot’s drift – if you’re a globally large sport you should have a video game that accurately represents it. 

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This isn’t easy when a publishing giant such as EA hasn’t had anything to do with rugby since its last release twelve years ago, but there is no excuse for not trying and rugby has some serious questions to answer.

There have been nine video games released since Rugby 08. Of those, five have been playable and some were pretty good, including Rugby Challenge 1 which came out in 2011. Rugby Challenge 2 followed in 2013 and was officially licensed by that year’s Lions tour. Three years later, Rugby Challenge 3 was published while in January this year Rugby 20 came on the market, gaining some positive traction with features such as a rugby version of FIFA’s ultimate soccer team.

Sadly, the other rugby games in the last while were a waste of time and money, highlighting the need for better products if the sport is to really crack the games market and grab the attention of younger audiences.

Not that a successful game will mean instant popularity everywhere. American football, for instance, still hasn’t become one of the UK’s top ten biggest sports, but sales of its Madden video game continue to grow and it surely should help grow the sport’s appeal. 

The bottom line is that well-made games sell. NBA 2K20, the poster game for basketball, has sold eight million copies since launching last September while ice hockey’s NHL 20 has clocked sales of 1.3m sales so far, numbers rugby can only dream about achieving at the moment. 

What is clear is that the coronavirus stoppage of live sport, allied to Pichot’s recent commentary, should pique the interests of games publishers who have steered clear of rugby. Last year’s World Cup in Japan was a tremendous success and the time must be ripe for a proper video game product to give rugby more of a global esports presence.

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J
JW 3 hours ago
‘The problem with this year’s Champions Cup? Too many English clubs’

Like I've said before about your idea (actually it might have been something to do with mine, I can't remember), I like that teams will a small sustainable league focus can gain the reward of more consistent CC involvement. I'd really like the most consistent option available.


Thing is, I think rugby can do better than footballs version. I think for instance I wanted everyone in it to think they can win it, where you're talking about trying to make so the worst teams in it are not giving up when they are so far off the pace that we get really bad scorelines (when that and giving up to concentrate on the league is happening together). I know it's not realistic to think those same exact teams are going to be competitive with a different model but I am inclined to think more competitive teams make it in with another modem. It's a catch 22 of course, you want teams to fight to be there next year, but they don't want to be there next year when theres less interest in it because the results are less interesting than league ones. If you ensure the best 20 possible make it somehow (say currently) each year they quickly change focus when things aren't going well enough and again interest dies. Will you're approach gradually work overtime? With the approach of the French league were a top 6 mega rich Premier League type club system might develop, maybe it will? But what of a model like Englands were its fairly competitive top 8 but orders or performances can jump around quite easily one year to the next? If the England sides are strong comparatively to the rest do they still remain in EPCR despite not consistently dominating in their own league?


So I really like that you could have a way to remedy that, but personally I would want my model to not need that crutch. Some of this is the same problem that football has. I really like the landscape in both the URC and Prem, but Ireland with Leinster specifically, and France, are a problem IMO. In football this has turned CL pool stages in to simply cash cow fixtures for the also ran countries teams who just want to have a Real Madrid or ManC to lose to in their pool for that bumper revenue hit. It's always been a comp that had suffered for real interest until the knockouts as well (they might have changed it in recent years?).


You've got some great principles but I'm not sure it's going to deliver on that hard hitting impact right from the start without the best teams playing in it. I think you might need to think about the most minimal requirement/way/performance, a team needs to execute to stay in the Champions Cup as I was having some thougt about that earlier and had some theory I can't remember. First they could get entry by being a losing quarter finalist in the challenge, then putting all their eggs in the Champions pool play bucket in order to never finish last in their pool, all the while showing the same indifference to their league some show to EPCR rugby now, just to remain in champions. You extrapolate that out and is there ever likely to be more change to the champions cup that the bottom four sides rotate out each year for the 4 challenge teams? Are the leagues ever likely to have the sort of 'flux' required to see some variation? Even a good one like Englands.


I'd love to have a table at hand were you can see all the outcomes, and know how likely any of your top 12 teams are going break into Champions rubyg on th back it it are?

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f
fl 6 hours ago
‘The problem with this year’s Champions Cup? Too many English clubs’

"Right, so even if they were the 4 worst teams in Champions Cup, you'd still have them back by default?"

I think (i) this would literally never happen, (ii) it technically couldn't quite happen, given at least 1 team would qualify via the challenge cup, so if the actual worst team in the CC qualified it would have to be because they did really well after being knocked down to the challenge cup.

But the 13th-15th teams could qualify and to be fair I didn't think about this as a possibility. I don't think a team should be able to qualify via the Champions Cup if they finish last in their group.


Overall though I like my idea best because my thinking is, each league should get a few qualification spots, and then the rest of the spots should go to the next best teams who have proven an ability to be competitive in the champions cup. The elite French clubs generally make up the bulk of the semi-final spots, but that doesn't (necessarily) mean that the 5th-8th best French clubs would be competitive in a slimmed down champions cup. The CC is always going to be really great competition from the semis onwards, but the issue is that there are some pretty poor showings in the earlier rounds. Reducing the number of teams would help a little bit, but we could improve things further by (i) ensuring that the on-paper "worst" teams in the competition have a track record of performing well in the CC, and (ii) by incentivising teams to prioritise the competition. Teams that have a chance to win the whole thing will always be incentivised to do that, but my system would incentivise teams with no chance of making the final to at least try to win a few group stage matches.


"I'm afraid to say"

Its christmas time; there's no need to be afraid!

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