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Saracens, Sale name their Gallagher Premiership final teams

Saracens' Mako Vunipola (Photo by Mark Pain/PA Images via Getty Images)

Saracens have named their team to take on Sale on Saturday’s Gallagher Premiership final at Twickenham, making one surprise change from their May 13 semi-final win over Northampton.

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Mako Vuniopla was the starting loosehead in the 38-15 victory over the Saints at the StoneX, but the England prop has only been chosen on the bench for the final with his starting place going to the promoted Eroni Mawi.

The only other Saracens change is on their bench with Aled Davies, who has recovered from a hamstring issue, restored as their back-up scrum-half at the expense of American Ruben de Haas.

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The number of Sale alterations mirrors Saracens, with just one change to their starting pack and a single tweak to their replacements.

With Ben Curry a first-half casualty in the 21-13 semi-final win over Leicester, his place in the starting back row is taken by Sam Dugdale.

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Dan du Preez didn’t last long when came off the bench against the Tigers and his spot in the reserves is filled by Tom Ellis.

Saracens skipper Owen Farrell said: “These games are the reason you play and that makes it so exciting. We have worked hard this year and the lads have done a brilliant job to put us in this position, but we want to make sure we finish it off.

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“Last year is in the past. It took us a while to think about how to get the best out of ourselves, but we have made some good steps forward this season and hopefully that is shown on Saturday.”

SARACENS: 15. Alex Goode; 14. Max Malins, 13. Alex Lozowski, 12. Nick Tompkins, 11. Sean Maitland, 10 Owen Farrell (capt), 9. Ivan Van Zyl; 1. Eroni Mawi, 2. Jamie George, Marco Riccioni, 4. Maro Itoje, 5. Hugh Tizard, 6. Nick Isiekwe, 7. Ben Earl, 8. Jackson Wray. Reps: 16. Theo Dan, 17. Mako Vunipola, 18. Christian Judge, 19. Callum Hunter-Hill, 20. Toby Knight, 21. Aled Davies, 22. Duncan Taylor, 23. Elliot Daly.

SALE: 15. Joe Carpenter; 14. Tom Roebuck, 13. Rob du Preez, 12. Manu Tuilagi, 11. Arron Reed; 10. George Ford, 9. Gus Warr; 1. Simon McIntyre, 2. Akker van der Merwe, 3. Nick Schonert, 4. Jean-Luc du Preez, 5. Jonny Hill, 6. Tom Curry, 7. Sam Dugdale, 8. Jono Ross (capt). Reps: 16. Ewan Ashman, 17. Bevan Rodd, 18. Coenie Oosthuizen, 19. Josh Beaumont, 20. Tom Ellis, 21. Raffi Quirke, 22. Sam James, 23. Tom O’Flaherty.

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J
JW 3 hours ago
How law changes are speeding up the game - but the scrum lags behind

so what's the point?

A deep question!


First, the point would be you wouldn't have a share of those penalities if you didn't choose good scrummers right.


So having incentive to scrummaging well gives more space in the field through having less mobile players.


This balance is what we always strive to come back to being the focus of any law change right.


So to bring that back to some of the points in this article, if changing the current 'offense' structure of scrums, to say not penalizing a team that's doing their utmost to hold up the scrum (allowing play to continue even if they did finally succumb to collapsing or w/e for example), how are we going to stop that from creating a situation were a coach can prioritize the open play abilities of their tight five, sacrificing pure scrummaging, because they won't be overly punished by having a weak scrum?


But to get back on topic, yes, that balance is too skewed, the prevalence has been too much/frequent.


At the highest level, with the best referees and most capable props, it can play out appealingly well. As you go down the levels, the coaching of tactics seems to remain high, but the ability of the players to adapt and hold their scrum up against that guy boring, or the skill of the ref in determining what the cause was and which of those two to penalize, quickly degrades the quality of the contest and spectacle imo (thank good european rugby left that phase behind!)


Personally I have some very drastic changes in mind for the game that easily remedy this prpblem (as they do for all circumstances), but the scope of them is too great to bring into this context (some I have brought in were applicable), and without them I can only resolve to come up with lots of 'finicky' like those here. It is easy to understand why there is reluctance in their uptake.


I also think it is very folly of WR to try and create this 'perfect' picture of simple laws that can be used to cover all aspects of the game, like 'a game to be played on your feet' etc, and not accept it needs lots of little unique laws like these. I'd be really happy to create some arbitrary advantage for the scrum victors (similar angle to yours), like if you can make your scrum go forward, that resets the offside line from being the ball to the back foot etc, so as to create a way where your scrum wins a foot be "5 meters back" from the scrum becomes 7, or not being able to advance forward past the offisde line (attack gets a free run at you somehow, or devide the field into segments and require certain numbers to remain in the other sgements (like the 30m circle/fielders behind square requirements in cricket). If you're defending and you go forward then not just is your 9 still allowed to harras the opposition but the backline can move up from the 5m line to the scrum line or something.


Make it a real mini game, take your solutions and making them all circumstantial. Having differences between quick ball or ball held in longer, being able to go forward, or being pushed backwards, even to where the scrum stops and the ref puts his arm out in your favour. Think of like a quick tap scenario, but where theres no tap. If the defending team collapses the scrum in honest attempt (even allow the attacking side to collapse it after gong forward) the ball can be picked up (by say the eight) who can run forward without being allowed to be tackled until he's past the back of the scrum for example. It's like a little mini picture of where the defence is scrambling back onside after a quick tap was taken.


The purpose/intent (of any such gimmick) is that it's going to be so much harder to stop his momentum, and subsequent tempo, that it's a really good advantage for having such a powerful scrum. No change of play to a lineout or blowing of the whistle needed.

162 Go to comments
J
JW 4 hours ago
How law changes are speeding up the game - but the scrum lags behind

Very good, now we are getting somewhere (though you still didn't answer the question but as you're a South African I think we can all assume what the answer would be if you did lol)! Now let me ask you another question, and once you've answered that to yourself, you can ask yourself a followup question, to witch I'm intrigued to know the answer.


Well maybe more than a couple of questions, just to be clear. What exactly did this penalty stop you from doing the the first time that you want to try again? What was this offence that stopped you doing it? Then ask yourself how often would this occur in the game. Now, thinking about the regularity of it and compare it to how it was/would be used throughout the rest of the game (in cases other than the example you gave/didn't give for some unknown reason).


What sort of balance did you find?


Now, we don't want to complicate things further by bringing into the discussion points Bull raised like 'entirety' or 'replaced with a ruck', so instead I'll agree that if we use this article as a trigger to expanding our opinions/thoughts, why not allow a scrum to be reset if that is what they(you) want? Stopping the clock for it greatly removes the need to stop 5 minutes of scrum feeds happening. Fixing the law interpretations (not incorrectly rewarding the dominant team) and reducing the amount of offences that result in a penalty would greatly reduce the amount of repeat scrums in the first place. And now that refs a card happy, when a penalty offence is committed it's going to be far more likely it results in the loss of a player, then the loss of scrums completely and instead having a 15 on 13 advantage for the scrum dominant team to then run their opposition ragged. So why not take the scrum again (maybe you've already asked yourself that question by now)?


It will kind be like a Power Play in Hockey. Your outlook here is kind of going to depend on your understanding of what removing repeat scrums was put in place for, but I'm happy the need for it is gone in a new world order. As I've said on every discussion on this topic, scrums are great, it is just what they result in that hasn't been. Remove the real problem and scrum all you like. The All Blacks will love zapping that energy out of teams.

162 Go to comments
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