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Schmidt leaves Ireland camp due to family bereavement

Joe Schmidt is reportedly poised to join the All Blacks (PA)

Joe Schmidt has left the Irish training camp in Carton house and has returned to New Zealand following a family bereavement according to the Irish Times.

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Speaking at the team camp, Greg Feek explained that assistant coach, Andy Farrell, would assume control of the team during Schmidt’s absence.

“Unfortunately Joe had to go back to New Zealand due to a family bereavement, but he’ll be back in a few days”

“On behalf of the team, I’d like to pass on our condolences to Joe and his wider family”

Ireland play the first of their two Guinness Summer Series Test matches against Conor O’Shea’s Italy at the Aviva Stadium this coming Saturday at 2.00pm.

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J
JW 5 hours ago
How law changes are speeding up the game - but the scrum lags behind

Too much to deal with in one reply JW!

No problem, I hope it wasn't too hard a read and thanks for replying. As always, just throwing ideas out for there for others to contemplate.


Well fatigue was actually my first and main point! I just want others to come to that conclusion themselves rather than just feeding it to them lol


I can accept that South Africa have a ball in play stat that correlates with a lower fitness/higher strength team, but I don't necessarily buy the argument that one automatically leads to the other. I'd suspect their two stats (high restart numbers low BIPs) likely have separate causes.


Graham made a great point about crescendos. These are what people call momentum swings these days. The build up in fatigue is a momentum swing. The sweeping of the ball down the field in multiple phases is a momentum swing. What is important is that these are far too easily stopped by fake injuries or timely replacements, and that they can happen regularly enough that extending game time (through stopping the clock) becomes irrelevant. It has always been case that to create fatigue play needs to be continuous. What matters is the Work to Rest ratio exceeding 70 secs and still being consistent at the ends of games.


Qualities in bench changes have a different effect, but as their use has become quite adept over time, not so insignificant changes that they should be ignored, I agree. The main problem however is that teams can't dictate the speed of the game, as in, any team can dictate how slow it becomes if they really want to, but the team in possession (they should even have some capability to keep the pace up when not in possession) are too easily foiled when the want to play with a high tempo.

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