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'Wanting to build': Scotland focused on improving in their next Six Nations clash

By PA
(Photo by Ross Parker/SNS Group via Getty Images)

George Turner believes Scotland are ready to flourish now that they have learned to focus on sustained improvement instead of dwelling on their victories.

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Many players have spoken recently of a mentality shift whereby the Scots are looking to build genuine consistency rather than simply basking in the after-glow of any wins that come along.

This outlook has been deemed a key factor in Gregor Townsend’s side kicking off a Six Nations campaign with back-to-back victories for the first time after they followed up their Calcutta Cup triumph at Twickenham with a clinical 35-7 destruction of Wales at BT Murrayfield on Saturday.

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“The last couple of years we’ve been talking about a special group of players and we’ve had great wins over England in the opening games then slipped against Wales home and away having been confident going into both those games,” said Glasgow hooker Turner.

“We talked after the England game about how we’d had a good win but that we’d made a lot of mistakes and knew we had a lot to improve.

“We were all ecstatic that we’d won against England but everyone just automatically rolled into the next week and was like ‘we know we’ve lost to Wales a few times, we need to focus’.”

Turner feels the same approach of instantly turning attention to improving in the next match can stand the Scots in good stead as they bid to remain top of the Six Nations table with victory away to France a week on Sunday.

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“It’s a great feeling in camp, a great group of boys,” he said.

“But even now, although we played well for a lot of that game against Wales, the main thing is that we’re now really wanting to build on that and take it further.

“The next game is about really fine-tuning and having a proper good performance. We’ve got things to work on and get better at. We’re obviously confident and we want to back up these wins again but we won’t take France lightly. We want to win there again.”

Turner scored the first of Scotland’s five tries on Saturday following a maul, but only after a TMO review to check he had managed to ground the ball under a ruck of bodies.

“I didn’t know I’d scored until I looked up at the replay,” he said. “I got a bit lucky. They nearly held me up but I just touched a blade of grass!”

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Almost immediately after his try, which allowed the Scots to go 13-0 up, Turner was sin-binned for a high tackle on George North and during this period at the end of the first half, the Welsh reduced their deficit to 13-7 and threatened to go in leading at the interval.

“I was absolutely gutted,” he said. “I can see why it was a yellow card. But we have plans, we replicate in training things that can happen.

“Actually, we replicated last week what we might do if I got a yellow card so that was good foresight, maybe. The boys adapted to it, spread a bit more and did a good job.

“It was a wee momentum shift. They got a few calls and they nearly scored in the corner right at the end of the half. If we’d let them in, we would maybe have dropped our heads but to keep them out at that point was a really big thing.”

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J
JW 15 minutes ago
How law changes are speeding up the game - but the scrum lags behind

Too much to deal with in one reply JW!

No problem, I hope it wasn't too hard a read and thanks for replying. As always, just throwing ideas out for there for others to contemplate.


Well fatigue was actually my first and main point! I just want others to come to that conclusion themselves rather than just feeding it to them lol


I can accept that South Africa have a ball in play stat that correlates with a lower fitness/higher strength team, but I don't necessarily buy the argument that one automatically leads to the other. I'd suspect their two stats (high restart numbers low BIPs) likely have separate causes.


Graham made a great point about crescendos. These are what people call momentum swings these days. The build up in fatigue is a momentum swing. The sweeping of the ball down the field in multiple phases is a momentum swing. What is important is that these are far too easily stopped by fake injuries or timely replacements, and that they can happen regularly enough that extending game time (through stopping the clock) becomes irrelevant. It has always been case that to create fatigue play needs to be continuous. What matters is the Work to Rest ratio exceeding 70 secs and still being consistent at the ends of games.


Qualities in bench changes have a different effect, but as their use has become quite adept over time, not so insignificant changes that they should be ignored, I agree. The main problem however is that teams can't dictate the speed of the game, as in, any team can dictate how slow it becomes if they really want to, but the team in possession (they should even have some capability to keep the pace up when not in possession) are too easily foiled when the want to play with a high tempo.

152 Go to comments
J
JW 1 hour ago
How law changes are speeding up the game - but the scrum lags behind

The essence of rugby a fair physical competition for the ball?

No, that's describing League. Rugby is a beautiful game about executing scoring maneuvers. You should take up league, right up your ally as a physical contest imo.

If that is so using the scrum as just a reset takes out the competitiveness

If we forget (or even use to help understand) your first question, I still don't understand where you're going/what you're thinking.


What do you mean by just a reset? Like league where the ball is rolled/placed at the 8s feet to play with? I don't agree with any of those crazy suggestions here (even as a reward to the team that wins the scrum, I'm not even sure it would be a reward), no ones talking about depowering the scrum. At least not in this article/instance.

If there is no penalty for being beaten in the scrum we might as well just restart with a tap

To who? The team that was previously in possession? A scrum is a means of contesting for possession after play stops in open field (as apposed to when the ball goes dead, where it's a lineout). Are you proposing that core basis of the game is removed? I think it would make a much better game to just remove the knock on, as someone has already said, scrums resulting in a penalty as punishment for knocking the ball on is ridiculous. If you want to turnover the ball when someone looses it, you simply have to regather it before they do. That's how ever other game I can think of other than League works. So just get rid of the problem at the roots, it would be a much better "drastic" change than removing the contest from restarts.

In the lineout ruck and maul successful competition gets rewarded and illegal competition gets penalised no one is arguing about that. So is the scrum different?

No one is arguing that removal from scrums either. It is the plethora of nothing offences, the judgmental "technical" decisions by a referee, that are in the middle that are being targeted. Of course this is not a unique problem to scrums, lineouts will result in penalties simply from a contact of arms by jumpers, or rucks whenever a play hangs an arm over someones shoulder when cleaning them out. This article is about tackling the 'major' offences hindering the quality of the game.


But other than these questions, if you want to know my main opinions in my post you will see I agree that the ball should need (always and in every type of circumstance) to be played if it is available at scrum time.


Otherwise the TLDR of all my comments (even thoughts in general) on this particular question is that I agree advantage should be had in instances were the team with the ball 'won' the 'advantage' and where some sort of advantage was 'taken' away. In this respect the scrum had to be rolling forward to win an advantage. But I'm flexible in that if it speeds up the game to award a penatly, that's great, but if they also stop the clock for scrums, I'm happy with way instead. That is very few instances by the way, the majority of the time the ball is able to be played however.


The big question I have asked Bull about is what advantage or opportunity was taken away from a strong scrumming team when opposition causes the scrum to collapse? What sort of advantage was taken away that they need to be a penalty reward, that would seem to be way over the top for most offences to me.


So on that point, I'll like your perspective on a couple of things. How do you think lineouts compare to scrums? Do they offer you enough reward for dominance, and do you think all such meaningless offences should be lessoned (slips or pops while going backwards, contact with the jumper, closing the game, good cleanouts to some fool whos ducked his head in a ruck etc)?

152 Go to comments
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