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Scotland name team to host Wales in Six Nations round two

(Photo by Ross MacDonald/SNS Group via Getty Images)

Gregor Townsend has named a Scotland team to play Wales this Saturday in Edinburgh that shows just one change from last Saturday’s Guinness Six Nations round one win over England in London.

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The Scots were exciting 29-23 winners at Twickenham and Townsend has responded by beefing up his front row by including the fit-again Zander Fagerson at tighthead with WP Nel dropping to the bench and Simon Berghan missing out.

The 54-cap Fagerson had been injured during the winter while playing for Glasgow and although he was reported last week as being fit and available for selection to play England, Scotland thought it best that he waited a week before getting back into the selection.

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Finn Russell – Calcutta Cup hero on his words with Owen Farrell | England v Scotland | Offload Ep 63

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Finn Russell – Calcutta Cup hero on his words with Owen Farrell | England v Scotland | Offload Ep 63

Scotland (vs Wales, Saturday – 4:45pm)
15. Stuart Hogg (Exeter Chiefs) 97 caps
14. Kyle Steyn (Glasgow Warriors) 6 caps
13. Huw Jones (Glasgow Warriors) 32 caps
12. Sione Tuipulotu (Glasgow Warriors) 12 caps
11. Duhan van der Merwe (Edinburgh Rugby) 24 caps
10. Finn Russell (Racing 92) 66 caps
9. Ben White (London Irish) 10 caps
1. Pierre Schoeman (Edinburgh Rugby) 17 caps
2. George Turner (Glasgow Warriors) 31 caps
3. Zander Fagerson (Glasgow Warriors) 54 caps
4. Richie Gray (Glasgow Warriors) 70 caps
5. Grant Gilchrist (Edinburgh Rugby) – Vice-Captain – 60 caps
6. Jamie Ritchie (Edinburgh Rugby) – Captain – 37 caps
7. Luke Crosbie (Edinburgh Rugby) 3 caps
8. Matt Fagerson (Glasgow Warriors) 29 caps

Replacements:
16. Fraser Brown (Glasgow Warriors) 58 caps
17. Jamie Bhatti (Glasgow Warriors) 26 caps
18. WP Nel (Edinburgh Rugby) 51 caps
19. Jonny Gray (Exeter Chiefs) 73 caps
20. Jack Dempsey (Glasgow Warriors) 5 caps
21. George Horne (Glasgow Warriors) 19 caps
22. Blair Kinghorn (Edinburgh Rugby) 39 caps
23. Chris Harris (Gloucester Rugby) 40 caps

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J
JW 1 hour ago
How law changes are speeding up the game - but the scrum lags behind

The essence of rugby a fair physical competition for the ball?

No, that's describing League. Rugby is a beautiful game about executing scoring maneuvers. You should take up league, right up your ally as a physical contest imo.

If that is so using the scrum as just a reset takes out the competitiveness

If we forget (or even use to help understand) your first question, I still don't understand where you're going/what you're thinking.


What do you mean by just a reset? Like league where the ball is rolled/placed at the 8s feet to play with? I don't agree with any of those crazy suggestions here (even as a reward to the team that wins the scrum, I'm not even sure it would be a reward), no ones talking about depowering the scrum. At least not in this article/instance.

If there is no penalty for being beaten in the scrum we might as well just restart with a tap

To who? The team that was previously in possession? A scrum is a means of contesting for possession after play stops in open field (as apposed to when the ball goes dead, where it's a lineout). Are you proposing that core basis of the game is removed? I think it would make a much better game to just remove the knock on, as someone has already said, scrums resulting in a penalty as punishment for knocking the ball on is ridiculous. If you want to turnover the ball when someone looses it, you simply have to regather it before they do. That's how ever other game I can think of other than League works. So just get rid of the problem at the roots, it would be a much better "drastic" change than removing the contest from restarts.

In the lineout ruck and maul successful competition gets rewarded and illegal competition gets penalised no one is arguing about that. So is the scrum different?

No one is arguing that removal from scrums either. It is the plethora of nothing offences, the judgmental "technical" decisions by a referee, that are in the middle that are being targeted. Of course this is not a unique problem to scrums, lineouts will result in penalties simply from a contact of arms by jumpers, or rucks whenever a play hangs an arm over someones shoulder when cleaning them out. This article is about tackling the 'major' offences hindering the quality of the game.


But other than these questions, if you want to know my main opinions in my post you will see I agree that the ball should need (always and in every type of circumstance) to be played if it is available at scrum time.


Otherwise the TLDR of all my comments (even thoughts in general) on this particular question is that I agree advantage should be had in instances were the team with the ball 'won' the 'advantage' and where some sort of advantage was 'taken' away. In this respect the scrum had to be rolling forward to win an advantage. But I'm flexible in that if it speeds up the game to award a penatly, that's great, but if they also stop the clock for scrums, I'm happy with way instead. That is very few instances by the way, the majority of the time the ball is able to be played however.


The big question I have asked Bull about is what advantage or opportunity was taken away from a strong scrumming team when opposition causes the scrum to collapse? What sort of advantage was taken away that they need to be a penalty reward, that would seem to be way over the top for most offences to me.


So on that point, I'll like your perspective on a couple of things. How do you think lineouts compare to scrums? Do they offer you enough reward for dominance, and do you think all such meaningless offences should be lessoned (slips or pops while going backwards, contact with the jumper, closing the game, good cleanouts to some fool whos ducked his head in a ruck etc)?

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