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'Got that belief now': Shaun Stevenson on the keys to the Chiefs' unbeaten run

Braydon Ennor of the Crusaders attempts to secure the ball during the round 10 Super Rugby Pacific match between Chiefs and Crusaders at FMG Stadium Waikato, on April 29, 2023, in Hamilton, New Zealand. (Photo by Hannah Peters/Getty Images)

Shaun Stevenson once again starred for the Chiefs as they claimed a regular season sweep over the Crusaders with a classic 34-24 win to maintain their unbeaten streak.

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Having stunned the defending champions in round one 31-10 in Christchurch, the hotly anticipated return clash was a much tighter affair with both sides rising for the occasion in front of a sold out FMG Stadium in Hamilton.

Expectations for the Chiefs are now firmly in place for a Super Rugby title, the first since Dave Rennie’s side in 2013, after nine straight wins to start the season.

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Stevenson said the success is down to keeping the same group together that went through the winless Super Rugby Aotearoa campaign in 2020.

“It’s quite funny, on Tuesday there were about 20 media there, and three years ago when we lost six on the trot there was probably one,” Stevenson told Sky Sport.

“I don’t know if there is something in the water, I just think we have grown as a group together.

“We’ve had the same team for the last few years now and we’ve built that character and got that belief now.”

The Chiefs failed to score a try in the first half but four penalties to Damian McKenzie built a 12-7 lead at half-time.

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McKenzie opened up the Crusaders early in the second half by punching through the line before finding a backhand flick for Stevenson at pace.

The Chiefs’ fullback rounded Richie Mo’unga before taking the safe option and passing inside to the unmarked Brodie Retallick to extend the lead to 19-7.

However the visitors stormed back to take the lead with multiple lead changes down the stretch.

It was McKenzie and Stevenson combining again with less than 10 minutes to go to come up with the game’s biggest play.

McKenzie, playing fullback for the last quarter, broke free and found Stevenson on the right wing streaking down the sideline.

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With Braydon Ennor breathing down his neck trying to bring him down, the No 15 reached out with one hand to squeeze the ball inside the corner flag.

“Oh, just got to find that white try line man, honestly when you get set up in that space you have to finish it,” Stevenson said of his effort.

He wasn’t able to bring out the trademark shooter celebration as FMG Stadium erupted.

“To be honest I had cramps, I had a sore calf with everyone jumping on me I just wanted a bit of breathing space.”

The Chiefs were prepared for the Crusaders’ kicking game which Stevenson identified as key to the side’s success.

“We knew they were going to bring everything, it was just awesome to get the win,” he said.

“We knew they were going to go to their kicking game a lot.

“If we just took the high balls and nullified their kicking game, we knew we could get in the game.”

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1 Comment
w
watty 625 days ago

Great game great coach lets hope ab selectors were watching closely!

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JW 5 hours ago
How law changes are speeding up the game - but the scrum lags behind

so what's the point?

A deep question!


First, the point would be you wouldn't have a share of those penalities if you didn't choose good scrummers right.


So having incentive to scrummaging well gives more space in the field through having less mobile players.


This balance is what we always strive to come back to being the focus of any law change right.


So to bring that back to some of the points in this article, if changing the current 'offense' structure of scrums, to say not penalizing a team that's doing their utmost to hold up the scrum (allowing play to continue even if they did finally succumb to collapsing or w/e for example), how are we going to stop that from creating a situation were a coach can prioritize the open play abilities of their tight five, sacrificing pure scrummaging, because they won't be overly punished by having a weak scrum?


But to get back on topic, yes, that balance is too skewed, the prevalence has been too much/frequent.


At the highest level, with the best referees and most capable props, it can play out appealingly well. As you go down the levels, the coaching of tactics seems to remain high, but the ability of the players to adapt and hold their scrum up against that guy boring, or the skill of the ref in determining what the cause was and which of those two to penalize, quickly degrades the quality of the contest and spectacle imo (thank good european rugby left that phase behind!)


Personally I have some very drastic changes in mind for the game that easily remedy this prpblem (as they do for all circumstances), but the scope of them is too great to bring into this context (some I have brought in were applicable), and without them I can only resolve to come up with lots of 'finicky' like those here. It is easy to understand why there is reluctance in their uptake.


I also think it is very folly of WR to try and create this 'perfect' picture of simple laws that can be used to cover all aspects of the game, like 'a game to be played on your feet' etc, and not accept it needs lots of little unique laws like these. I'd be really happy to create some arbitrary advantage for the scrum victors (similar angle to yours), like if you can make your scrum go forward, that resets the offside line from being the ball to the back foot etc, so as to create a way where your scrum wins a foot be "5 meters back" from the scrum becomes 7, or not being able to advance forward past the offisde line (attack gets a free run at you somehow, or devide the field into segments and require certain numbers to remain in the other sgements (like the 30m circle/fielders behind square requirements in cricket). If you're defending and you go forward then not just is your 9 still allowed to harras the opposition but the backline can move up from the 5m line to the scrum line or something.


Make it a real mini game, take your solutions and making them all circumstantial. Having differences between quick ball or ball held in longer, being able to go forward, or being pushed backwards, even to where the scrum stops and the ref puts his arm out in your favour. Think of like a quick tap scenario, but where theres no tap. If the defending team collapses the scrum in honest attempt (even allow the attacking side to collapse it after gong forward) the ball can be picked up (by say the eight) who can run forward without being allowed to be tackled until he's past the back of the scrum for example. It's like a little mini picture of where the defence is scrambling back onside after a quick tap was taken.


The purpose/intent (of any such gimmick) is that it's going to be so much harder to stop his momentum, and subsequent tempo, that it's a really good advantage for having such a powerful scrum. No change of play to a lineout or blowing of the whistle needed.

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