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Six Nations: Andy Farrell has named his Ireland team to play Wales

(Photo by Harry Murphy/Sportsfile via Getty Images)

Andy Farrell has named an Ireland side to play Wales in this Saturday’s Guinness Six Nations showing three changes from the team that started last time out versus Australia in the Autumn Nations Series. The Irish won that November encounter 13-10 at Aviva Stadium but they will now line out against the Welsh 11 weeks later with a selection containing two backline alterations and one more in the pack.

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It’s the switch in the forwards that will raise the most eyebrows as Tadhg Furlong hasn’t recovered from his recent injury to retain his regular spot as the starting tighthead. The No3 jersey has now been taken by Finlay Bealham, with Tom O’Toole providing cover from the bench.

In the backs, skipper Johnny Sexton is restored to the starting out-half berth following the pre-match drama of him hurting his calf muscle versus the Wallabies, a situation that resulted in Jack Crowley being pressed into emergency action for his first Ireland start and only his second cap.

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Warren Gatland explains not including Liam Williams to start against Ireland rugby

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Warren Gatland explains not including Liam Williams to start against Ireland rugby

Ross Byrne, who stepped off the bench in that November game to kick the winning penalty, will provide the bench back-up to Sexton versus the Welsh, with Crowley scratched from the match day 23.

The other XV change sees the fit-again James Lowe named at left wing, with Jimmy O’Brien missing out. On the bench, Iain Henderson is now the second row sub in place of Joe McCarthy while Conor Murray has taken the No21 jersey worn last time by Craig Casey.

Related

The Ireland team announcement from Portugal coincided with the Thursday lunchtime development in Cardiff that Liam Williams has replaced Leigh Halfpenny as the starting Wales full-back due to a back spasm while the Principality Stadium roof will be closed for Saturday’s match.

Ireland (vs Wales, Saturday)
15. Hugo Keenan (Leinster/UCD) 25 caps
14. Mack Hansen (Connacht) 8 caps
13. Garry Ringrose (Leinster/UCD) 47 caps
12. Stuart McCloskey (Ulster/Bangor) 9 caps
11. James Lowe (Leinster) 15 caps
10. Johnny Sexton (Leinster/St Mary’s College) 109 caps (c)
9. Jamison Gibson-Park (Leinster) 23 caps
1. Andrew Porter (Leinster/UCD) 48 caps
2. Dan Sheehan (Leinster/Lansdowne) 13 caps
3. Finlay Bealham (Connacht/Buccaneers) 27 caps
4. Tadhg Beirne (Munster/Lansdowne) 36 caps
5. James Ryan (Leinster/UCD) 48 caps
6. Peter O’Mahony (Munster/Cork Constitution) 89 caps
7. Josh van der Flier (Leinster/UCD) 45 caps
8. Caelan Doris (Leinster/St Mary’s College) 23 caps

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Replacements:
16. Rob Herring (Ulster/Ballynahinch) 31 caps
17. Cian Healy (Leinster/Clontarf) 121 caps
18. Tom O’Toole (Ulster/Ballynahinch) 4 caps
19. Iain Henderson (Ulster/Academy) 68 caps
20. Jack Conan (Leinster/Old Belvedere) 33 caps
21. Conor Murray (Munster/Garryowen) 100 caps
22. Ross Byrne (Leinster/UCD) 4 caps
23. Bundee Aki (Connacht/Galwegians) 41 caps

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J
JW 26 minutes ago
How law changes are speeding up the game - but the scrum lags behind

Too much to deal with in one reply JW!

No problem, I hope it wasn't too hard a read and thanks for replying. As always, just throwing ideas out for there for others to contemplate.


Well fatigue was actually my first and main point! I just want others to come to that conclusion themselves rather than just feeding it to them lol


I can accept that South Africa have a ball in play stat that correlates with a lower fitness/higher strength team, but I don't necessarily buy the argument that one automatically leads to the other. I'd suspect their two stats (high restart numbers low BIPs) likely have separate causes.


Graham made a great point about crescendos. These are what people call momentum swings these days. The build up in fatigue is a momentum swing. The sweeping of the ball down the field in multiple phases is a momentum swing. What is important is that these are far too easily stopped by fake injuries or timely replacements, and that they can happen regularly enough that extending game time (through stopping the clock) becomes irrelevant. It has always been case that to create fatigue play needs to be continuous. What matters is the Work to Rest ratio exceeding 70 secs and still being consistent at the ends of games.


Qualities in bench changes have a different effect, but as their use has become quite adept over time, not so insignificant changes that they should be ignored, I agree. The main problem however is that teams can't dictate the speed of the game, as in, any team can dictate how slow it becomes if they really want to, but the team in possession (they should even have some capability to keep the pace up when not in possession) are too easily foiled when the want to play with a high tempo.

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