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Tadhg Beirne to miss rest of Six Nations and much of season

By PA
Tadhg Beirne of Ireland leaves the pitch with an injury during the Guinness Six Nations Rugby Championship match between Ireland and France at the Aviva Stadium in Dublin. (Photo By Brendan Moran/Sportsfile via Getty Images)

Ireland lock Tadhg Beirne will miss the remainder of the Guinness Six Nations after being ruled out for up to 12 weeks with an ankle injury.

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The 31-year-old Munster player was due to undergo surgery on Thursday, having been forced off early in the second half of Saturday’s 32-19 win over France in Dublin.

British and Irish Lion Beirne, who has started his country’s last 14 Tests, left the Aviva Stadium on crutches, with his forthcoming absence a major blow for Andy Farrell’s team.

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“Tadhg Beirne will undergo surgery today on the ankle injury he sustained in Saturday’s win over France,” read a tweet from the Irish Rugby Football Union.

“Unfortunately, Tadhg will be ruled out for up to 12 weeks.”

Head coach Farrell said following the weekend game that Beirne’s issue “did not look great”, with his fears subsequently confirmed.

Grand Slam-chasing Ireland sit top of the championship table on the back of bonus-point wins over Wales and France ahead of a round-three trip to Italy on February 25.

Ulster captain Iain Henderson replaced Beirne on Saturday and is the obvious choice to come into the second row to partner James Ryan in Rome.

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Leinster pair Ryan Baird and Joe McCarthy and Connacht’s Cian Prendergast are the other options available to Farrell.

Meanwhile Munster have named their team to play the Ospreys in the URC this weekend. Ben Healy is among the replacements after returning from international duty with Scotland.

Munster: Shane Daly; Liam Coombes, Antoine Frisch, Malakai Fekitoa, Simon Zebo; Joey Carbery, Paddy Patterson; Josh Wycherley, Niall Scannell, Roman Salanoa; Jean Kleyn, Fineen Wycherley; Jack O’Donoghue (C), John Hodnett, Gavin Coombes.

Replacements: Diarmuid Barron, Mark Donnelly, Stephen Archer, Jack O’Sullivan, Alex Kendellen, Ethan Coughlan, Ben Healy, Rory Scannell.

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J
JW 1 hour ago
How law changes are speeding up the game - but the scrum lags behind

The essence of rugby a fair physical competition for the ball?

No, that's describing League. Rugby is a beautiful game about executing scoring maneuvers. You should take up league, right up your ally as a physical contest imo.

If that is so using the scrum as just a reset takes out the competitiveness

If we forget (or even use to help understand) your first question, I still don't understand where you're going/what you're thinking.


What do you mean by just a reset? Like league where the ball is rolled/placed at the 8s feet to play with? I don't agree with any of those crazy suggestions here (even as a reward to the team that wins the scrum, I'm not even sure it would be a reward), no ones talking about depowering the scrum. At least not in this article/instance.

If there is no penalty for being beaten in the scrum we might as well just restart with a tap

To who? The team that was previously in possession? A scrum is a means of contesting for possession after play stops in open field (as apposed to when the ball goes dead, where it's a lineout). Are you proposing that core basis of the game is removed? I think it would make a much better game to just remove the knock on, as someone has already said, scrums resulting in a penalty as punishment for knocking the ball on is ridiculous. If you want to turnover the ball when someone looses it, you simply have to regather it before they do. That's how ever other game I can think of other than League works. So just get rid of the problem at the roots, it would be a much better "drastic" change than removing the contest from restarts.

In the lineout ruck and maul successful competition gets rewarded and illegal competition gets penalised no one is arguing about that. So is the scrum different?

No one is arguing that removal from scrums either. It is the plethora of nothing offences, the judgmental "technical" decisions by a referee, that are in the middle that are being targeted. Of course this is not a unique problem to scrums, lineouts will result in penalties simply from a contact of arms by jumpers, or rucks whenever a play hangs an arm over someones shoulder when cleaning them out. This article is about tackling the 'major' offences hindering the quality of the game.


But other than these questions, if you want to know my main opinions in my post you will see I agree that the ball should need (always and in every type of circumstance) to be played if it is available at scrum time.


Otherwise the TLDR of all my comments (even thoughts in general) on this particular question is that I agree advantage should be had in instances were the team with the ball 'won' the 'advantage' and where some sort of advantage was 'taken' away. In this respect the scrum had to be rolling forward to win an advantage. But I'm flexible in that if it speeds up the game to award a penatly, that's great, but if they also stop the clock for scrums, I'm happy with way instead. That is very few instances by the way, the majority of the time the ball is able to be played however.


The big question I have asked Bull about is what advantage or opportunity was taken away from a strong scrumming team when opposition causes the scrum to collapse? What sort of advantage was taken away that they need to be a penalty reward, that would seem to be way over the top for most offences to me.


So on that point, I'll like your perspective on a couple of things. How do you think lineouts compare to scrums? Do they offer you enough reward for dominance, and do you think all such meaningless offences should be lessoned (slips or pops while going backwards, contact with the jumper, closing the game, good cleanouts to some fool whos ducked his head in a ruck etc)?

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