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'The last time we came away from here with a win was 2009'

By PA
Press Association

Assistant coach Brad Davis was thrilled to see his London Irish side finally end their 14-year losing streak at the Recreation Ground – even though it could make life difficult as a resident of Bath.

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The Australian was on Bath’s bench as their defence and attack coach when the Exiles last tasted victory there, but this time around helped mastermind a 25-10 win which saw London Irish move up to fourth in the Gallagher Premiership.

Davis still lives in the city but admits the Exiles’ result was nevertheless a satisfying one.

“The last time we came away from here with a win was 2009 and I was coaching Bath that day,” he said.

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“It’s ironic now that the tides have turned. We’ll enjoy the bus journey back – well I won’t because I’m still living in Bath! Then we’ll start preparing on Monday to face Leicester.”

Tries by Paddy Jackson, Ben White and Bernhard van Rensburg wrested control of the game as Bath had three players sin-binned, leaving them with 13-men at one stage in the second half. Jackson also contributed two conversions and two penalties.

Try-scorer White was brought on after half an hour to replace the ineffectual Joe Powell at scrum-half, and Davis felt that swayed the game in London Irish’s favour.

He said: “We made a change at scrum-half because it wasn’t happening for Joe. We made it early which was the right decision. In saying that, we were under the cosh for a lot of the first 40 minutes and Bath put us under a huge amount of pressure.

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“Their kicking game pinned us into our 22 and we couldn’t get out. Our exits were poor. The big moment for us, because we lived off scraps, was that we were able to limit Bath to 10 points and still come in with a 12-10 lead.

“That was huge for us but the game in the Premiership now is all about little moments. They missed a kick right in front from 30 metres out. We go down to the other end and make it 15-10. These swings in momentum are huge.

“In the second 40 we played in the right areas. We were able to put pressure on, resulting in a few yellows, and we hammered it home.”

Unusually, Bath were kept scoreless in the second half after a try by Josh Bayliss, converted by Ben Spencer, who also kicked a penalty.

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And head of rugby Johann van Graan admitted his disappointment, with his team now bottom of the table ahead of the home derby match against Bristol next Friday.

Van Graan cited three main factors in the defeat, saying: “First, you have to kick a penalty in front of the posts which is going to put you one point ahead.

“If you concede three yellow cards you’re going to lose the game, and then our line-outs, which took away so much momentum from us. Those are three things that we can control.

“In the first 38 minutes we controlled the game. Then they scored on the stroke of half-time.

“You are going to struggle with 14 players and certainly if you are playing with 13. We are getting better collectively but won’t win a rugby game if we concede three yellow cards.”

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J
JW 1 hour ago
How law changes are speeding up the game - but the scrum lags behind

The essence of rugby a fair physical competition for the ball?

No, that's describing League. Rugby is a beautiful game about executing scoring maneuvers. You should take up league, right up your ally as a physical contest imo.

If that is so using the scrum as just a reset takes out the competitiveness

If we forget (or even use to help understand) your first question, I still don't understand where you're going/what you're thinking.


What do you mean by just a reset? Like league where the ball is rolled/placed at the 8s feet to play with? I don't agree with any of those crazy suggestions here (even as a reward to the team that wins the scrum, I'm not even sure it would be a reward), no ones talking about depowering the scrum. At least not in this article/instance.

If there is no penalty for being beaten in the scrum we might as well just restart with a tap

To who? The team that was previously in possession? A scrum is a means of contesting for possession after play stops in open field (as apposed to when the ball goes dead, where it's a lineout). Are you proposing that core basis of the game is removed? I think it would make a much better game to just remove the knock on, as someone has already said, scrums resulting in a penalty as punishment for knocking the ball on is ridiculous. If you want to turnover the ball when someone looses it, you simply have to regather it before they do. That's how ever other game I can think of other than League works. So just get rid of the problem at the roots, it would be a much better "drastic" change than removing the contest from restarts.

In the lineout ruck and maul successful competition gets rewarded and illegal competition gets penalised no one is arguing about that. So is the scrum different?

No one is arguing that removal from scrums either. It is the plethora of nothing offences, the judgmental "technical" decisions by a referee, that are in the middle that are being targeted. Of course this is not a unique problem to scrums, lineouts will result in penalties simply from a contact of arms by jumpers, or rucks whenever a play hangs an arm over someones shoulder when cleaning them out. This article is about tackling the 'major' offences hindering the quality of the game.


But other than these questions, if you want to know my main opinions in my post you will see I agree that the ball should need (always and in every type of circumstance) to be played if it is available at scrum time.


Otherwise the TLDR of all my comments (even thoughts in general) on this particular question is that I agree advantage should be had in instances were the team with the ball 'won' the 'advantage' and where some sort of advantage was 'taken' away. In this respect the scrum had to be rolling forward to win an advantage. But I'm flexible in that if it speeds up the game to award a penatly, that's great, but if they also stop the clock for scrums, I'm happy with way instead. That is very few instances by the way, the majority of the time the ball is able to be played however.


The big question I have asked Bull about is what advantage or opportunity was taken away from a strong scrumming team when opposition causes the scrum to collapse? What sort of advantage was taken away that they need to be a penalty reward, that would seem to be way over the top for most offences to me.


So on that point, I'll like your perspective on a couple of things. How do you think lineouts compare to scrums? Do they offer you enough reward for dominance, and do you think all such meaningless offences should be lessoned (slips or pops while going backwards, contact with the jumper, closing the game, good cleanouts to some fool whos ducked his head in a ruck etc)?

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