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The message Ireland have given to missed kicks Sam Prendergast

Sam Prendergast (right) finished the game in Paarl with just two successes from six off the kicking tee (Photo by World Rugby)

The Junior World Championship hasn’t hung around in quickly heaping the pressure on Ireland, the back-to-back Six Nations Grand Slam champions of 2022 and 2023. Richie Murphy’s charges have a canny knack for confidently negotiating the five-games-across-seven-weekends format in February and March. The more compressed June tournaments, though, have historically stretched them just a bit too much.

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Two years ago, when the pandemic delayed Six Nations was compressed into five behind-closed-doors games in 24 days in Cardiff, they lost twice to finish third. Then last year, in the summer series staged in Italy that included South Africa at the expense of Wales, the four games in 18 days schedule saw them defeated twice to finish fifth best.

Now comes another intriguing June week that will test their capacity to the hilt in a tournament where the schedule demands them to play five games in a 20-day period through to July 14. This Ireland certainly isn’t in South Africa just to make up the numbers.

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Reaching the semi-finals for the first time since 2016 in Manchester is very much their target, but Saturday’s compelling high-scoring draw against England in Paarl has very much made next Thursday’s pool clash with Australia a cup final in its own right.

Sharing the spoils with the English just 14 weeks after they had defeated them by 12 points in Cork to clinch the Grand Slam was an eye-catching outcome. Usually, if Ireland scored six tries and a total of 34 points, they would be home and hosed and the post-game smiles would be gleeful.

Not on this occasion, however. Instead, the strange sight of normally deadly Sam Prendergast missing four of his six conversion kicks enabled England to secure their rivetting 34-all draw. Head coach Murphy, though, a goal-kicker in his long-ago playing days, defiantly refused to allow his star No10 to be blamed for Ireland only managing a D and not a W.

“Sam will be disappointed with the couple of kicks that he missed but as a team, we have got to make sure we are not relying on our kicker to win games for us,” explained Murphy to RugbyPass. “Sam missed a couple of goal kicks but there are other areas of the game that we could have done a little bit better which would have taken the pressure off Sam and we wouldn’t have needed him.

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“Look, he will brush himself off. He will be disappointed, but we will move on very quickly. He is a top-class goal-kicker; he will be fine.”

So too will Ireland, he optimistically figured. “Definitely, we are a little bit disappointed, but we are also in a really good position. We got three points out of the game and have two more games to come. If we can win those two games, we should be really in a good place in relation to going forward into that semi-final slot.

“Our message will be very clear – we need to look, and we need to learn very quickly, and we need to move on. In this competition, we don’t get time to wallow, and we are in a really good place getting three points out of the game. We have just got to move on straightaway.”

Murphy’s hot takes will feed into that process, the coach explaining why he felt England were able to force a draw on this occasion compared to succumbing to Irish pressure three months ago. “Look, their forwards got to us a little bit at the breakdown. The referee’s interpretation of what was happening there was interesting, we definitely didn’t get the rub of the green in that area.

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“A little bit disappointed around that because it is one of the strengths of our game. Like, we don’t normally turn over that amount of ball, so we need to have a look at that and be better and I suppose the other area is we didn’t get out of our end very well. Our kicking game or our decision-making in relation to when to play the space or when to get ourselves out needs to probably be a little bit better.”

The heavy ground in Paarl had an effect, a factor that Murphy alluded to after praising the vocal level of support that Ireland attracted. “A lot of families travelled over, which is brilliant. I suppose they are having a great time in Cape Town.

“Unfortunately, the weather hasn’t been amazing for them and while Saturday was a good day for rugby, the pitch was very heavy and that probably sucks the legs out of our lads a little bit. We have got some big forwards in our back five. We don’t actually have big props, but that weight on those players and the heavy ground can make it very tough.

“I’m incredibly proud of the guys. This team is an incredible team to be around, they work really hard, they are massively motivated to be the best they can be. That is all we can ask. They are disappointed now which is great, I know that we have to move on very quickly and start preparing for Australia.”

Ireland finished their opening match with 14 players as midfielder Hugh Cooney was red-carded for a tackle in the closing minutes. Murphy didn’t reference that decision post-game, but his final word went on the smart ball that was trialled on Saturday with a view to helping the referee to make decisions in five areas of the game.

The coach wasn’t fully satisfied. “I thought there were a couple of crooked throws from England in the second half that weren’t picked up. The one thing is if you are going to use the technology it has to be telling the right information and it definitely seemed like there were a couple of crooked throws in the second half that were missed.”

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J
JW 3 hours ago
How law changes are speeding up the game - but the scrum lags behind

so what's the point?

A deep question!


First, the point would be you wouldn't have a share of those penalities if you didn't choose good scrummers right.


So having incentive to scrummaging well gives more space in the field through having less mobile players.


This balance is what we always strive to come back to being the focus of any law change right.


So to bring that back to some of the points in this article, if changing the current 'offense' structure of scrums, to say not penalizing a team that's doing their utmost to hold up the scrum (allowing play to continue even if they did finally succumb to collapsing or w/e for example), how are we going to stop that from creating a situation were a coach can prioritize the open play abilities of their tight five, sacrificing pure scrummaging, because they won't be overly punished by having a weak scrum?


But to get back on topic, yes, that balance is too skewed, the prevalence has been too much/frequent.


At the highest level, with the best referees and most capable props, it can play out appealingly well. As you go down the levels, the coaching of tactics seems to remain high, but the ability of the players to adapt and hold their scrum up against that guy boring, or the skill of the ref in determining what the cause was and which of those two to penalize, quickly degrades the quality of the contest and spectacle imo (thank good european rugby left that phase behind!)


Personally I have some very drastic changes in mind for the game that easily remedy this prpblem (as they do for all circumstances), but the scope of them is too great to bring into this context (some I have brought in were applicable), and without them I can only resolve to come up with lots of 'finicky' like those here. It is easy to understand why there is reluctance in their uptake.


I also think it is very folly of WR to try and create this 'perfect' picture of simple laws that can be used to cover all aspects of the game, like 'a game to be played on your feet' etc, and not accept it needs lots of little unique laws like these. I'd be really happy to create some arbitrary advantage for the scrum victors (similar angle to yours), like if you can make your scrum go forward, that resets the offside line from being the ball to the back foot etc, so as to create a way where your scrum wins a foot be "5 meters back" from the scrum becomes 7, or not being able to advance forward past the offisde line (attack gets a free run at you somehow, or devide the field into segments and require certain numbers to remain in the other sgements (like the 30m circle/fielders behind square requirements in cricket). If you're defending and you go forward then not just is your 9 still allowed to harras the opposition but the backline can move up from the 5m line to the scrum line or something.


Make it a real mini game, take your solutions and making them all circumstantial. Having differences between quick ball or ball held in longer, being able to go forward, or being pushed backwards, even to where the scrum stops and the ref puts his arm out in your favour. Think of like a quick tap scenario, but where theres no tap. If the defending team collapses the scrum in honest attempt (even allow the attacking side to collapse it after gong forward) the ball can be picked up (by say the eight) who can run forward without being allowed to be tackled until he's past the back of the scrum for example. It's like a little mini picture of where the defence is scrambling back onside after a quick tap was taken.


The purpose/intent (of any such gimmick) is that it's going to be so much harder to stop his momentum, and subsequent tempo, that it's a really good advantage for having such a powerful scrum. No change of play to a lineout or blowing of the whistle needed.

162 Go to comments
J
JW 4 hours ago
How law changes are speeding up the game - but the scrum lags behind

Very good, now we are getting somewhere (though you still didn't answer the question but as you're a South African I think we can all assume what the answer would be if you did lol)! Now let me ask you another question, and once you've answered that to yourself, you can ask yourself a followup question, to witch I'm intrigued to know the answer.


Well maybe more than a couple of questions, just to be clear. What exactly did this penalty stop you from doing the the first time that you want to try again? What was this offence that stopped you doing it? Then ask yourself how often would this occur in the game. Now, thinking about the regularity of it and compare it to how it was/would be used throughout the rest of the game (in cases other than the example you gave/didn't give for some unknown reason).


What sort of balance did you find?


Now, we don't want to complicate things further by bringing into the discussion points Bull raised like 'entirety' or 'replaced with a ruck', so instead I'll agree that if we use this article as a trigger to expanding our opinions/thoughts, why not allow a scrum to be reset if that is what they(you) want? Stopping the clock for it greatly removes the need to stop 5 minutes of scrum feeds happening. Fixing the law interpretations (not incorrectly rewarding the dominant team) and reducing the amount of offences that result in a penalty would greatly reduce the amount of repeat scrums in the first place. And now that refs a card happy, when a penalty offence is committed it's going to be far more likely it results in the loss of a player, then the loss of scrums completely and instead having a 15 on 13 advantage for the scrum dominant team to then run their opposition ragged. So why not take the scrum again (maybe you've already asked yourself that question by now)?


It will kind be like a Power Play in Hockey. Your outlook here is kind of going to depend on your understanding of what removing repeat scrums was put in place for, but I'm happy the need for it is gone in a new world order. As I've said on every discussion on this topic, scrums are great, it is just what they result in that hasn't been. Remove the real problem and scrum all you like. The All Blacks will love zapping that energy out of teams.

162 Go to comments
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