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The 'real change' that Brian O'Driscoll has seen in Garry Ringrose

(Photo by Harry Murphy/Sportsfile via Getty Images)

Topping the chart for missed tackles is an accolade no Guinness Six Nations player wants to have, but legendary Ireland midfielder Brian O’Driscoll has no qualms that Garry Ringrose – the current wearer of the No13 Irish shirt – is heading up that category after two rounds of this year’s championship.

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The scorer of the win-sealing try against France in Dublin last Saturday, Ringrose is ranked as joint 35th in the tournament for the number of tackles – 20 – he has made so far. However, in the missed tackles section, the 28-year-old is joint-first along with Wales’ Joe Hawkins, France’s Anthony Jelonch, Italy’s Giacomo Nicotera and England’s Owen Farrell.

Missing tackles is something that isn’t new for Ringrose – it’s an aspect of his past performances with Ireland that was regularly highlighted. But this time around, O’Driscoll isn’t analysing those misses as negatives. Instead, he insisted that with those misses the current Irish outside centre is still working positively to disrupt the opposition and ensure the ball doesn’t get away to the faster opponents outside him.

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Appearing on the Newstalk Off the Ball radio show in Ireland, O’Driscoll ran the rule over the highwire act that is Ringrose regularly shooting out of the Irish defensive line, something he describes as a real change this year.

“He will go down as having a few misses against Wales [four, the same number as in the game versus France], but what he does do is he changes the point of what that attacker wants to do because rarely does that individual get the ball away as they would have wanted.

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“A lot of his misses, he comes across the front of them so you have to duck back inside and what happens outside then is players have to check their runs. It’s not to the same intensity, or the pass that might then be thrown on his inside shoulder. It just slows it down which allows the scramble to change, to react to his decision-making. And then sometimes he gets huge collisions, man and ball. He smashed Dan Biggar last week.

“What looked a bit different this week (against France), he is keeping the integrity of the line and sometimes there will be a three-on-two and he is controlling it well on a drift but then this firing from a controlled position – the fires almost catches the player in possession off guard before they have a chance to really make a couple of decisions they feel as though they have in their hand.

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“He doesn’t always wipe them. He got bunted early against (Gael) Fickou but then Fickou just carries into contact and that play is dead and the defence has a chance to settle. The nervous part of defending at 13 is there is always danger out wide, the fast men, so you want (the opposition) to give it to the bigger ball players more often than not, keep it away from the fast guys that have X-factor.

“That is what he is doing, stopping it. By shooting a lot of time he is denying (Thomas) Ramos, (Ethan) Dumortier, (Damian) Penaud from getting the ball from Fickou and from (Yoram) Moefana. That has been a real change this year. He is given licence to do it from (defence coach) Simon Easterby, but it seems to be rewarded at the moment because it is working for them and is stopping those danger players getting more possessions.”

It wasn’t just in defence that Ringrose won praise from O’Driscoll, as what he has achieved in attack was also lauded by his fellow Ireland No13. “Garry Ringrose’s game has consistently elevated this last year,” reckoned O’Driscoll. “He is playing brilliant, brilliant rugby. Just the thought behind everything that he is doing.

“He is like a student who has done all the cramming and this constant workload is coming to fruition where it is real strategy to what he is doing and then on top of it, he has a phenomenal engine. Like working, working, working.

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“That last sequence of play [the decisive try against France], I followed him watching it and how many involvements he had clearing rucks in just being the key man and then just working hard on the outside and then just having the strength.

“If you watch, the carry is on the wrong arm. He fends (Matthieu) Jalibert with his left arm across his body but that power close to the level of exhaustion, you see the reaction when he scores. It’s rare he is properly sucking diesel but he was blowing. It is this clarity of judgement under total fatigue where this Ireland team is now beginning to set itself apart.”

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J
JW 8 minutes ago
How law changes are speeding up the game - but the scrum lags behind

Too much to deal with in one reply JW!

No problem, I hope it wasn't too hard a read and thanks for replying. As always, just throwing ideas out for there for others to contemplate.


Well fatigue was actually my first and main point! I just want others to come to that conclusion themselves rather than just feeding it to them lol


I can accept that South Africa have a ball in play stat that correlates with a lower fitness/higher strength team, but I don't necessarily buy the argument that one automatically leads to the other. I'd suspect their two stats (high restart numbers low BIPs) likely have separate causes.


Graham made a great point about crescendos. These are what people call momentum swings these days. The build up in fatigue is a momentum swing. The sweeping of the ball down the field in multiple phases is a momentum swing. What is important is that these are far too easily stopped by fake injuries or timely replacements, and that they can happen regularly enough that extending game time (through stopping the clock) becomes irrelevant. It has always been case that to create fatigue play needs to be continuous. What matters is the Work to Rest ratio exceeding 70 secs and still being consistent at the ends of games.


Qualities in bench changes have a different effect, but as their use has become quite adept over time, not so insignificant changes that they should be ignored, I agree. The main problem however is that teams can't dictate the speed of the game, as in, any team can dictate how slow it becomes if they really want to, but the team in possession (they should even have some capability to keep the pace up when not in possession) are too easily foiled when the want to play with a high tempo.

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J
JW 1 hour ago
How law changes are speeding up the game - but the scrum lags behind

The essence of rugby a fair physical competition for the ball?

No, that's describing League. Rugby is a beautiful game about executing scoring maneuvers. You should take up league, right up your ally as a physical contest imo.

If that is so using the scrum as just a reset takes out the competitiveness

If we forget (or even use to help understand) your first question, I still don't understand where you're going/what you're thinking.


What do you mean by just a reset? Like league where the ball is rolled/placed at the 8s feet to play with? I don't agree with any of those crazy suggestions here (even as a reward to the team that wins the scrum, I'm not even sure it would be a reward), no ones talking about depowering the scrum. At least not in this article/instance.

If there is no penalty for being beaten in the scrum we might as well just restart with a tap

To who? The team that was previously in possession? A scrum is a means of contesting for possession after play stops in open field (as apposed to when the ball goes dead, where it's a lineout). Are you proposing that core basis of the game is removed? I think it would make a much better game to just remove the knock on, as someone has already said, scrums resulting in a penalty as punishment for knocking the ball on is ridiculous. If you want to turnover the ball when someone looses it, you simply have to regather it before they do. That's how ever other game I can think of other than League works. So just get rid of the problem at the roots, it would be a much better "drastic" change than removing the contest from restarts.

In the lineout ruck and maul successful competition gets rewarded and illegal competition gets penalised no one is arguing about that. So is the scrum different?

No one is arguing that removal from scrums either. It is the plethora of nothing offences, the judgmental "technical" decisions by a referee, that are in the middle that are being targeted. Of course this is not a unique problem to scrums, lineouts will result in penalties simply from a contact of arms by jumpers, or rucks whenever a play hangs an arm over someones shoulder when cleaning them out. This article is about tackling the 'major' offences hindering the quality of the game.


But other than these questions, if you want to know my main opinions in my post you will see I agree that the ball should need (always and in every type of circumstance) to be played if it is available at scrum time.


Otherwise the TLDR of all my comments (even thoughts in general) on this particular question is that I agree advantage should be had in instances were the team with the ball 'won' the 'advantage' and where some sort of advantage was 'taken' away. In this respect the scrum had to be rolling forward to win an advantage. But I'm flexible in that if it speeds up the game to award a penatly, that's great, but if they also stop the clock for scrums, I'm happy with way instead. That is very few instances by the way, the majority of the time the ball is able to be played however.


The big question I have asked Bull about is what advantage or opportunity was taken away from a strong scrumming team when opposition causes the scrum to collapse? What sort of advantage was taken away that they need to be a penalty reward, that would seem to be way over the top for most offences to me.


So on that point, I'll like your perspective on a couple of things. How do you think lineouts compare to scrums? Do they offer you enough reward for dominance, and do you think all such meaningless offences should be lessoned (slips or pops while going backwards, contact with the jumper, closing the game, good cleanouts to some fool whos ducked his head in a ruck etc)?

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