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U20 : le Pays de Galles embrouille la Nouvelle-Zélande

LE CAP, AFRIQUE DU SUD - 29 JUIN : Xavi Taele (Nouvelle-Zélande) pendant le match entre le Pays de Galles et la Nouvelle-Zélande le 29 juin 2024 lors du Championnat des moins de 20 ans qui se tient au stade Athlone du Cap, en Afrique du Sud. (Photo par Thinus Maritz/World Rugby)

Dans un duel effréné et plein de rebondissements, la Nouvelle-Zélande a tenu bon face à un retour furieux du Pays de Galles pour s’imposer 41-34, s’adjugeant ainsi le bonus offensif lors de ce match captivant de la Poule A du Championnat U20 World Rugby au DHL Stadium.

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Les Kiwis, habitués aux joutes intenses du tournoi, ont pris l’ascendant dès le début en inscrivant trois essais en première période. Malgré cela, le Pays de Galles est resté au contact grâce à un essai crucial de Louis Hennessey juste avant la mi-temps.

La Nouvelle-Zélande a amplifié son avance après la pause pour sécuriser le bonus, mais les Gallois ont riposté avec deux essais dans les dernières minutes, méritant ainsi leurs deux points de bonus qui pourraient se révéler cruciaux dans la course aux phases finales.

Rencontre
World Rugby U20 Championship
Wales U20
34 - 41
Temps complet
New Zealand U20
Toutes les stats et les données

Le match a débuté sous le rituel intense du Haka néo-zélandais, suivi d’un début explosif où les Néo-Zélandais ont rapidement imposé leur rythme. Le demi de mêlée Dylan Pledger a ouvert le score pour les Kiwis en interceptant une passe et en filant sous les poteaux, converti par Rico Simpson.

Les Gallois ont répliqué avec détermination, multipliant les phases de jeu et trouvant des espaces. Huw Anderson a marqué un essai spectaculaire en première période, déjouant la défense kiwi avec une pirouette habile.

La bataille a continué avec les deux équipes alternant domination et riposte. La Nouvelle-Zélande a profité d’une pénalité pour prendre l’avantage, mais les Gallois ont de nouveau répondu par un essai opportuniste de Harri Wilde après une percée de Josh Morse.

Les Kiwis ont ensuite exploité leur supériorité numérique après un carton jaune infligé à Osian Thomas, inscrivant deux essais décisifs grâce à Xavi Taele et Tai Cribb.

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Graphique d'évolution des points

New Zealand U20 gagne +7
Temps passé en tête
0
Minutes passées en tête
74
0%
% du match passés en tête
91%
61%
Possession sur les 10 dernières minutes
39%
14
Points sur les 10 dernières minutes
0

Le coup de grâce a été donné à la 67e minute, lorsqu’une brillante ouverture de Xavier Tito-Harris a permis à A-One Lolofie de courir le long de la ligne de touche avant que l’ailier remplaçant Tito-Harris ne reçoive le ballon en retour pour marquer un essai décisif.

Le Pays de Galles a décroché deux points de bonus en fin de match grâce à des essais de Steffan Emanuel, qui faisait ses débuts, et de Page, qui s’est écroulé à la dernière minute de jeu.

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J
JW 4 hours ago
How law changes are speeding up the game - but the scrum lags behind

so what's the point?

A deep question!


First, the point would be you wouldn't have a share of those penalities if you didn't choose good scrummers right.


So having incentive to scrummaging well gives more space in the field through having less mobile players.


This balance is what we always strive to come back to being the focus of any law change right.


So to bring that back to some of the points in this article, if changing the current 'offense' structure of scrums, to say not penalizing a team that's doing their utmost to hold up the scrum (allowing play to continue even if they did finally succumb to collapsing or w/e for example), how are we going to stop that from creating a situation were a coach can prioritize the open play abilities of their tight five, sacrificing pure scrummaging, because they won't be overly punished by having a weak scrum?


But to get back on topic, yes, that balance is too skewed, the prevalence has been too much/frequent.


At the highest level, with the best referees and most capable props, it can play out appealingly well. As you go down the levels, the coaching of tactics seems to remain high, but the ability of the players to adapt and hold their scrum up against that guy boring, or the skill of the ref in determining what the cause was and which of those two to penalize, quickly degrades the quality of the contest and spectacle imo (thank good european rugby left that phase behind!)


Personally I have some very drastic changes in mind for the game that easily remedy this prpblem (as they do for all circumstances), but the scope of them is too great to bring into this context (some I have brought in were applicable), and without them I can only resolve to come up with lots of 'finicky' like those here. It is easy to understand why there is reluctance in their uptake.


I also think it is very folly of WR to try and create this 'perfect' picture of simple laws that can be used to cover all aspects of the game, like 'a game to be played on your feet' etc, and not accept it needs lots of little unique laws like these. I'd be really happy to create some arbitrary advantage for the scrum victors (similar angle to yours), like if you can make your scrum go forward, that resets the offside line from being the ball to the back foot etc, so as to create a way where your scrum wins a foot be "5 meters back" from the scrum becomes 7, or not being able to advance forward past the offisde line (attack gets a free run at you somehow, or devide the field into segments and require certain numbers to remain in the other sgements (like the 30m circle/fielders behind square requirements in cricket). If you're defending and you go forward then not just is your 9 still allowed to harras the opposition but the backline can move up from the 5m line to the scrum line or something.


Make it a real mini game, take your solutions and making them all circumstantial. Having differences between quick ball or ball held in longer, being able to go forward, or being pushed backwards, even to where the scrum stops and the ref puts his arm out in your favour. Think of like a quick tap scenario, but where theres no tap. If the defending team collapses the scrum in honest attempt (even allow the attacking side to collapse it after gong forward) the ball can be picked up (by say the eight) who can run forward without being allowed to be tackled until he's past the back of the scrum for example. It's like a little mini picture of where the defence is scrambling back onside after a quick tap was taken.


The purpose/intent (of any such gimmick) is that it's going to be so much harder to stop his momentum, and subsequent tempo, that it's a really good advantage for having such a powerful scrum. No change of play to a lineout or blowing of the whistle needed.

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