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'We do talk about it' - Grand Slam chat not taboo in Ireland camp

By PA
Ireland players, including Conor Murray, Craig Casey and Peter O'Mahony after their victory in the Guinness Six Nations Rugby Championship match between Italy and Ireland at the Stadio Olimpico in Rome, Italy. (Photo By Ramsey Cardy/Sportsfile via Getty Images)

Mack Hansen insists in-house Grand Slam talk remains relatively muted after his two tries helped Ireland stutter past Italy to remain in pole position for Guinness Six Nations glory.

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The world’s top-ranked nation were far from convincing on Saturday afternoon in Rome but registered a third consecutive bonus-point win thanks to a tense 34-20 victory.

Italy trailed by just four points midway through the second half and continued to pose a significant threat to Ireland’s quest to become champions until man-of-the-match Hansen crossed for a second time late on.

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Andy Farrell’s men have a fortnight to prepare for a trip to Scotland on March 12 before a championship finale at home to England six days later.

While Connacht wing Hansen admits there is some in-camp title discussion, he says players are not getting ahead of themselves.

“We do talk about it,” the 24-year-old said of a potential Grand Slam. “It’s hard to think about it too much because we do have to take it week by week.

“We can’t be thinking about England now, we can’t be thinking that we’ve already beaten Scotland, a really good Scotland team.

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“We are going to have to go over Scotland and then go from there.

“Of course there’s a chance to win a Grand Slam from there. It probably will be in the back of a few people’s minds here and there but it’s still a thing you just have to take week by week.”

Ireland were without a host of star names in the Italian capital, including injured captain Johnny Sexton, and were made to sweat for success.

First-half tries from stand-in skipper James Ryan, Hugo Keenan, Bundee Aki and Hansen ensured a bonus-point was quickly in the bag.

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But scores from Italian pair Stephen Varney and Pierre Bruno, plus 10 points from Paolo Garbisi, kept the stubborn Azzurri in contention.

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Despite some obvious defensive struggles, Hansen felt Ireland were in charge of proceedings and believes the testing moments will prove beneficial moving forward.

“It’s good to get ourselves in uncomfortable positions because it’s going to be happening for the rest of this tournament, especially up against Scotland and England,” said the Australia-born player.

“Definitely a lot of positives to take out of it, one being it was a tough one and we had to work our way out of sticky situations.

“I still felt like we were in control. Even though it got close, we were still playing some good footie.”

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J
JW 43 minutes ago
How law changes are speeding up the game - but the scrum lags behind

Too much to deal with in one reply JW!

No problem, I hope it wasn't too hard a read and thanks for replying. As always, just throwing ideas out for there for others to contemplate.


Well fatigue was actually my first and main point! I just want others to come to that conclusion themselves rather than just feeding it to them lol


I can accept that South Africa have a ball in play stat that correlates with a lower fitness/higher strength team, but I don't necessarily buy the argument that one automatically leads to the other. I'd suspect their two stats (high restart numbers low BIPs) likely have separate causes.


Graham made a great point about crescendos. These are what people call momentum swings these days. The build up in fatigue is a momentum swing. The sweeping of the ball down the field in multiple phases is a momentum swing. What is important is that these are far too easily stopped by fake injuries or timely replacements, and that they can happen regularly enough that extending game time (through stopping the clock) becomes irrelevant. It has always been case that to create fatigue play needs to be continuous. What matters is the Work to Rest ratio exceeding 70 secs and still being consistent at the ends of games.


Qualities in bench changes have a different effect, but as their use has become quite adept over time, not so insignificant changes that they should be ignored, I agree. The main problem however is that teams can't dictate the speed of the game, as in, any team can dictate how slow it becomes if they really want to, but the team in possession (they should even have some capability to keep the pace up when not in possession) are too easily foiled when the want to play with a high tempo.

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