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'What happened this morning could have unsettled any side'

By PA
Dan Biggar - PA

Andy Farrell praised his Ireland players for overcoming adversity after putting Wales to the Six Nations sword in Cardiff.

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Ireland eased to a 34-10 victory at the Principality Stadium – their first Six Nations win on Welsh soil since 2013 – with tries from Caelan Doris, James Ryan, James Lowe and Josh van der Flier securing a bonus-point win for the world’s number-one ranked team.

It came after scrum-half Jamison Gibson-Park had been ruled out with a hamstring injury just a few hours before kick-off, with the veteran Conor Murray drafted in to win his 101st cap.

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“It showed the strength of the group coming through that,” head coach Farrell said of the late change to his starting XV.

“Three or four of them had not played any rugby for a long time, and we’ve had two or three injuries this week as well.

“What happened this morning could have unsettled any side, but there are no excuses.

“We prepare as a group of 37 or 38 and we expect to perform. We trust and back the squad to put in a performance and this reiterates that.”

Ireland were almost out of sight at half-time having scored three tries and opened up a commanding 27-3 lead.

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Wales were vastly improved in the second period with Liam Williams crossing, but the full-back’s yellow card for a high tackle on Johnny Sexton ended any hopes of a comeback.

Farrell said: “I’m delighted to get off to a good start because as we all know this is a really difficult place to start the campaign. Our history says exactly that.

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“But our preparation has been top drawer and we got what we deserved.

“At the same time there’s plenty to do, to fix and get better. It’s not a bad place to be.”

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Ireland welcome defending champions France to Dublin in their second championship fixture next Saturday.

Skipper Sexton said: “It’s only a start, but if you come away with a bad result the Triple Crown and Grand Slam has gone.

“It’s all down to next week. That’s the beauty of the competition, all five games are tough – and none tougher than next week; the team that hasn’t been beaten for a year.”

Warren Gatland was back at the Wales helm after Wayne Pivac’s three-year reign came to an end in December.

Gatland oversaw a golden era for Wales between 2008 and 2019, but this was a sobering lesson to how far the national team has fallen in his absence.

“I think the slow start was brought on ourselves by the fact that we conceded some penalties which gave them the momentum to get into our 22,” said Gatland, who confirmed Wales will be without record caps holder Alun Wyn Jones in Scotland next week after the second-row forward failed a head injury assessment.

“We didn’t have a good enough exit to start the game and we were 14 points down and under the pump.

“But I thought the second half was a huge improvement. At the end of the game I said in my head that I actually wasn’t that disappointed with our performance.

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“I think there’s a huge amount of upside in us and in the past we’ve been able to work hard and fix things.”

Asked if he had the time to do so before travelling to Murrayfield, Gatland said: “I think so. We’ll continue to work on that and ask the players to have a look at themselves and be pretty hard.

“There were definitely some good moments. We made some nice breaks and had some really good momentum in the 22, but we just didn’t come away with those points.”

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J
JW 11 minutes ago
How law changes are speeding up the game - but the scrum lags behind

Too much to deal with in one reply JW!

No problem, I hope it wasn't too hard a read and thanks for replying. As always, just throwing ideas out for there for others to contemplate.


Well fatigue was actually my first and main point! I just want others to come to that conclusion themselves rather than just feeding it to them lol


I can accept that South Africa have a ball in play stat that correlates with a lower fitness/higher strength team, but I don't necessarily buy the argument that one automatically leads to the other. I'd suspect their two stats (high restart numbers low BIPs) likely have separate causes.


Graham made a great point about crescendos. These are what people call momentum swings these days. The build up in fatigue is a momentum swing. The sweeping of the ball down the field in multiple phases is a momentum swing. What is important is that these are far too easily stopped by fake injuries or timely replacements, and that they can happen regularly enough that extending game time (through stopping the clock) becomes irrelevant. It has always been case that to create fatigue play needs to be continuous. What matters is the Work to Rest ratio exceeding 70 secs and still being consistent at the ends of games.


Qualities in bench changes have a different effect, but as their use has become quite adept over time, not so insignificant changes that they should be ignored, I agree. The main problem however is that teams can't dictate the speed of the game, as in, any team can dictate how slow it becomes if they really want to, but the team in possession (they should even have some capability to keep the pace up when not in possession) are too easily foiled when the want to play with a high tempo.

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J
JW 1 hour ago
How law changes are speeding up the game - but the scrum lags behind

The essence of rugby a fair physical competition for the ball?

No, that's describing League. Rugby is a beautiful game about executing scoring maneuvers. You should take up league, right up your ally as a physical contest imo.

If that is so using the scrum as just a reset takes out the competitiveness

If we forget (or even use to help understand) your first question, I still don't understand where you're going/what you're thinking.


What do you mean by just a reset? Like league where the ball is rolled/placed at the 8s feet to play with? I don't agree with any of those crazy suggestions here (even as a reward to the team that wins the scrum, I'm not even sure it would be a reward), no ones talking about depowering the scrum. At least not in this article/instance.

If there is no penalty for being beaten in the scrum we might as well just restart with a tap

To who? The team that was previously in possession? A scrum is a means of contesting for possession after play stops in open field (as apposed to when the ball goes dead, where it's a lineout). Are you proposing that core basis of the game is removed? I think it would make a much better game to just remove the knock on, as someone has already said, scrums resulting in a penalty as punishment for knocking the ball on is ridiculous. If you want to turnover the ball when someone looses it, you simply have to regather it before they do. That's how ever other game I can think of other than League works. So just get rid of the problem at the roots, it would be a much better "drastic" change than removing the contest from restarts.

In the lineout ruck and maul successful competition gets rewarded and illegal competition gets penalised no one is arguing about that. So is the scrum different?

No one is arguing that removal from scrums either. It is the plethora of nothing offences, the judgmental "technical" decisions by a referee, that are in the middle that are being targeted. Of course this is not a unique problem to scrums, lineouts will result in penalties simply from a contact of arms by jumpers, or rucks whenever a play hangs an arm over someones shoulder when cleaning them out. This article is about tackling the 'major' offences hindering the quality of the game.


But other than these questions, if you want to know my main opinions in my post you will see I agree that the ball should need (always and in every type of circumstance) to be played if it is available at scrum time.


Otherwise the TLDR of all my comments (even thoughts in general) on this particular question is that I agree advantage should be had in instances were the team with the ball 'won' the 'advantage' and where some sort of advantage was 'taken' away. In this respect the scrum had to be rolling forward to win an advantage. But I'm flexible in that if it speeds up the game to award a penatly, that's great, but if they also stop the clock for scrums, I'm happy with way instead. That is very few instances by the way, the majority of the time the ball is able to be played however.


The big question I have asked Bull about is what advantage or opportunity was taken away from a strong scrumming team when opposition causes the scrum to collapse? What sort of advantage was taken away that they need to be a penalty reward, that would seem to be way over the top for most offences to me.


So on that point, I'll like your perspective on a couple of things. How do you think lineouts compare to scrums? Do they offer you enough reward for dominance, and do you think all such meaningless offences should be lessoned (slips or pops while going backwards, contact with the jumper, closing the game, good cleanouts to some fool whos ducked his head in a ruck etc)?

152 Go to comments
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