A single glance at the Gallagher Premiership is enough to tell you professional rugby is getting faster and providing more entertainment value than ever before. Ball-in-play time is rising steadily towards the 40-minute watermark, and several high-profile games have exceeded that threshold.
The much-touted ‘Grand Slam decider’ between Ireland and France in February 2023 ended in a 32-19 win for the men in green and contained over 46 minutes of ball-in-play, which was probably a record at the time. The figures suggest the game is on the right track (I am indebted to Rhys Jones and Corris Thomas at World Rugby for many of the following statistics).
Twelve months have been enough to generate a two-minute increase in ball-in-play time, and encourage more passing and less kicking than ever before. World Rugby has been actively looking to create even more content by passing the four-point 2024 trials into law proper at the beginning of the New Year:
- “Sixty-second conversion limit to align with penalties and improve game pace. This will be managed by a shot clock where possible.
- Thirty-second setup for lineouts will match time for scrums to reduce downtime. This will be managed on-field by the match officials
- Play-on in uncontested lineouts when the throw is not straight.
- Scrum-half protection during scrums, rucks, and mauls.”
Shot-clock management with shorter windows for the kick at goal, quicker set-up for the set-piece; ‘play-on’ for uncontested lineout throws, and greater protection for the acting scrum-half looking to move the ball away from scrum, ruck or maul are all sensible streams of improvement in the content rugby offers.
According to the research undertaken by Rhys and Corris, the 60-second goalkicking limit by itself saved an average of anywhere between 11 and 22 seconds per kick in the two competitions in which they were trialled [2024 Rugby Championship and the subsequent Autumn Nations Series]. In a high-scoring match such as the 10-try fiesta between England and Australia at Twickenham, that could add as many as three extra minutes of active time to the game.
The law amendment governing the removal of ‘escort running’ – defending players ahead of a high kick shielding the receiver – also had a positive impact on ball-in-play time, with the proportion of contestable or attacking kicks rising by 15% from the World Cup to the ANS. Contestable or attacking kicks such as grubbers or chips are by their nature designed to stay infield rather than go out of play.
So far, so good. If there is a nagging bugbear, it is the scrum – one area which still obstinately to refuses to move with more fluid and progressive times. There were some slivers of light in the Rugby Championship, where scrums with stoppages saved an average of 22 seconds compared to those involving no stoppage at all. The problems tend to arise when at least one of the teams is determined to scrum for penalties and actively seeks their reward from the referee’s whistle.
In those circumstances, there tend to be more resets and more penalties given, which suits the scrum-focused team and has the practical effect of backing the referee into a corner. When the on-field official becomes aware time is leaking away via resets, they are more likely to award a penalty or free-kick to resolve the deadlock.
An excellent example of both the positives and the negatives occurred in the derby match between Irish rivals Munster and Leinster in the United Rugby Championship just after Christmas. The ball-in-play time was average at just over 36 minutes, and the two teams between them set 200 rucks, which is well above it. All five successful goal kicks in the game were a conversion of tries scored, and came in anywhere between 10 and 30 seconds under the allotted limit of 60 seconds per kick. No fewer than 14 kickable goals were refused, with both sides opting to take lineouts deep inside the opponent’s 22m zone rather than attempting the three-pointer.
The interstate derby was played closer to source than usual, bearing comparison with a knockout round of the World Cup; and if there was one area of the game which took away from, rather than added to, the overall spectacle for a potential newcomer to the game, it was the scrum. There were 18 scrums put down in total, and the time used up was 10 minutes and 45 seconds – or 13% of total game time.
The issue, for attracting new fans and ‘putting bums on seats’, derives from the scrum outcomes.
Only one third of the scrums set produced clean ball, the rest resulted in either another scrum or a penalty. More than 60% of the time taken occurred when scrums were being reset with the clock still ‘on’, with the clean ball and penalties won only taking an average of 17-18 seconds to resolve.
Penalties from scrums won anywhere in the opponent’s half of the field morphed into attacking lineouts in the red zone, raising questions about the point of staging the set-piece in the first place. Four of the six resets occurred in the first half but the majority of penalties were awarded in the second, hinting at just how early pressure is created in the referee’s mind – to shape perceptions and force them to make decisions later in the game.
In recent times, Leinster have been known more for the quality of their moves off scrum but under the tutelage of Springbok World Cup-winner Jacques Nienaber they have tended to scrum for penalties far more regularly, and at Thomond Park the men in blue won six of the seven penalties awarded by referee Sam Grove-White. Leinster’s set-piece was unquestionably the stronger of the two but the primary question is: should the reward for a stronger scrum come from penalties, or greater attacking opportunity with the ball played out?
The process of creating pressure via resets started at the very first set-piece.
Keyed by ex-Clermont and France tighthead Rabah Slimani, the Leinster scrum moves forwards and sideways a few inches before popping up in the middle. There are at least three clear technical offences on view: Slimani steps right rather than moving forward, his hooker Ronan Kelleher is the first to pull his head out of the contest, and Munster flanker Thomas Ahern slips his bind to slide up and baulk Slimani.
Although the reset was completed, Leinster received their first penalty reward at the next set-piece.
At the first attempt, Slimani takes a step inside rather than out, his opponent Dian Bleuler drops to his knees, Kelleher pops up and Ahern breaks his bind to make a fourth prop. A penalty is then awarded at the reset as the scrum does little more than spin around Munster tight-head Oli Jager and disintegrate.
Leinster promptly converted the opportunity by kicking to the corner for a 5m lineout and scoring a try from short-range. But was the ‘punishment’ equal to the ‘offence’ in the first place? Probably not. Three simple solutions are already possible.
- Create an easy ‘time-saver’ by having the clock stop automatically when the ref calls ’reset’ and start up again only on the following ‘crouch’ command? No time is wasted, no pressure can be built on the referee’s decision-making and the official can relax into their work.
- Make the ball more playable by requiring the defensive scrum-half to retire immediately behind the hindmost foot of the scrum. This was already an important part of the law-trial ‘protecting the 9’ at the 2024 Rugby Championship.
- Allow the ball to be picked up by any member of the feeding back-row, including the near-side flanker [Ahern] in this instance.
Leinster pulled off the same trick twice more in the first period, building pressure and shaping refereeing perception via a reset and then cashing out with a technical penalty. The final example came in the 56th minute.
The first scrum rotates on the spot, and at the second Grove-White feels compelled to award a penalty against Jager for a slight inward angle. The offence is innocuous at best and the ball is already available to be played away at the back of the Leinster scrum in any case. Play on.
There was still time for one instructive final scrum towards the end of proceedings.
This is a genuinely dominant scrum by the men in blue, moving forward at a rate of knots on both sides simultaneously, but it still does not need to finish with a penalty. If the defensive nine is required to retire behind the hindmost foot, and all the Munster forwards within the orb to retreat behind an offside line established by the most advanced Leinster forward, the cards are stacked in favour of the attacking side when the ball is moved out.
World Rugby has made great strides in increasing the volume of content in a game of professional rugby in recent times, even in a short window of 13 months since the 2023 World Cup. More ball-in-play time, more passing and infield kicking, shorter intervals for goal kicks, quicker set-up at set-piece are all valuable changes.
The scrum remains an issue as a time-loser on resets, and as the more ‘negative’ of two set-pieces: all too regularly used as platform to win penalties and create attacks off its cousin, the lineout. Establishing a new offside line for the defensive nine and retreating forwards, and stopping the clock automatically for resets, will encourage more ball use and positive attacking play. At scrum-time, the best is yet to come.
I always believed that a fair reward for a team awarded a scrum penalty is to be given an uncontested scrum in which the back row forwards of the offending team must stay bound.
The team awarded the scrum penalty gets guaranteed clean ball from the ensuing scrum and the offending team will be punished by being on the backfoot.
Nick. The Welsh Matt Williams!
Can’t get around the safety aspect for scrums and I think that Jake White summed it up nicely when he said the laws are not only for pro players but also amateurs and school players and by rushing scrums lives will be at stake.
I would really like to see all conversions and penalty kicks at goals being reduced to 15 seconds, that is get rid of the kicking tee and make them all drop goals, 7s style. That way teams will be forced to play more instead of these 60 meters penalties.
Why waste time with 15 seconds? Make them kick for posts immediately after the whistle goes.
Reminds me how Doc Craven used to describe a rugby game. He said it was like a symphony. It wasn't played constantly at fortissimo allegro - it has passages building to a crescendo. The scrum, lineout ruck and maul are the adante of the second movement. I have always loved the ebb and flow of rugby from the brute force fortissimo of the scrum to the scherezo of the backline in full flow. God forbid the monotony of 26 high collision phases making ten metres of the pitch - like the trench warfare of the Flanders fields.
Let’s also not forget the poor players who have to dance like monkeys to keep the fans happy.
Faster! Faster! You miserable slow basterds!
Careful Nick, some Bok fans will call you the Welsh Matt Williams!
A pet hate of mine is how some English refs (not Luke Pearce or Matt Carley funnily enough) will say "use it or reset" if the scrum has gone down despite the ball successfully making its way to the feet of the #8. Under no circumstances should that ever lead to a reset.
Good idea 👍
The sheer number of resets in the game are being driven by 2 major factor in the game, scrum height and the gap between the two teams. Every team wants to get lower than the other and this drive to get lower is creating unstable scrums. The distance between the scrums on set is also another problem. Teams are often too far apart leading to overextension and collapse. On many occassions one team also cant take the hit or the other preengages but this should be penalised by the ref instantly as a free kick but on many occasions lead to a reset. Perhaps the focus needs to be on addressing the issues with scrum height and also distance between scrums. If this is focused on and laws are passed to address these it will result in fewer resets. The other problem is that the referee also cant be on both sides of the scrum. While the assistant can help him the scrum is often too far away for the assistant who is parked on the line for them to monitor the other side. Perhaps for scrums the assistant needs to be parked on one side while the referee is on the other and they feed eachother information so that scrums can be penalised more efficiently. Scrums dont have to be a mess. They can be quick and efficient but the laws need to be changed to avoid more resets
The gap was suppose to heva closed with the Crouch-Bind-Set engagement process, but you still see some coaches coaching the 'hit' and trying to trump it...
I think the main thrust by far ought to be the need to devalue resets and remove the pressure on the ref to make decision when he probably doesn't want to. Stopping the clock during the reset process and only starting it again on the new 'Crouch' command achieves that aim.
I don't like the assistant ref participating in scrum reffing. They are a long way away and they may not be on the same page as the main official, leading to even more pens!